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Converting Maztica and Horde monsters
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<blockquote data-quote="Shade" data-source="post: 3613524" data-attributes="member: 287"><p>We began working on this one back in May of '04 and this is as far as we got...</p><p></p><p>Sandiraksiva, The Black Courser</p><p>Large Magical Beast</p><p>Hit Dice: 8d10+48 (92 hp)</p><p>Initiative: +3</p><p>Speed: 70 ft (14 squares), fly 80 feet (good)</p><p>Armor Class: 18 (-1 size, +3 Dex, +6 natural), touch 12, flat-footed 15</p><p>Base Attack/Grapple: +8/+19</p><p>Attack: Hoof +14 melee (1d8+7)</p><p>Full Attack: 2 hooves +14 melee (1d8+7)</p><p>Space/Reach: 10 ft/5 ft</p><p>Special Attacks: Breath weapon</p><p>Special Qualities: Damage reduction 10/magic, darkvision 60 ft, flight, low-light vision, moonlight dependency, spell resistance 22</p><p>Saves: Fort +12 Ref +9 Will +4</p><p>Abilities: Str 25, Dex 17, Con 22, Int 10, Wis 15, Cha 11</p><p>Skills: Climb +19, Listen +12, Spot +12</p><p>Feats: Alertness, Iron Will, Run</p><p></p><p>Environment: Any mountains and plains?</p><p>Organization: Solitary or herd (Sandiraksiva plus X horses)</p><p>Challenge Rating: 7</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: ---</p><p>Level Adjustment: ---</p><p></p><p>Sandiraksiva is 8 feet long and weighs</p><p>Sandiraksiva is about the size of a heavy war horse.</p><p></p><p>COMBAT</p><p></p><p>Breath Weapon (Su): “His most potent weapon is the fireball he can breathe once per day for 5d6 points of damage (save vs. breath weapon for half damage).” (Ref DC 17 for half)</p><p></p><p>Flight (Su?): “Every other round, he can fly up to 800 yards (then he must pause and rest for a round).”</p><p></p><p>Moonlight Dependency (Ex?): “If he is not exposed to moonlight for a substantial period each night, he begins to lose his strength. This loss corresponds roughly to the amount of moonlight he missed. For example, a 30% reduction in exposure results in a 30% loss of movement, damage, flight capability, etc. On totally moonless nights he lapses into complete inactivity, but since he knows when they will be, takes precautions beforehand, when possible. Strength is recovered in 1d6 rounds as soon as he returns to full moonlight.”</p><p></p><p>Skills: +8 racial bonus to Climb</p><p></p><p>Originally found in module FRA1 – Storm Riders (1990, Troy Denning), module FRA2 – Black Courser (1990), and module FRA3 – Blood Charge (1990).</p></blockquote><p></p>
[QUOTE="Shade, post: 3613524, member: 287"] We began working on this one back in May of '04 and this is as far as we got... Sandiraksiva, The Black Courser Large Magical Beast Hit Dice: 8d10+48 (92 hp) Initiative: +3 Speed: 70 ft (14 squares), fly 80 feet (good) Armor Class: 18 (-1 size, +3 Dex, +6 natural), touch 12, flat-footed 15 Base Attack/Grapple: +8/+19 Attack: Hoof +14 melee (1d8+7) Full Attack: 2 hooves +14 melee (1d8+7) Space/Reach: 10 ft/5 ft Special Attacks: Breath weapon Special Qualities: Damage reduction 10/magic, darkvision 60 ft, flight, low-light vision, moonlight dependency, spell resistance 22 Saves: Fort +12 Ref +9 Will +4 Abilities: Str 25, Dex 17, Con 22, Int 10, Wis 15, Cha 11 Skills: Climb +19, Listen +12, Spot +12 Feats: Alertness, Iron Will, Run Environment: Any mountains and plains? Organization: Solitary or herd (Sandiraksiva plus X horses) Challenge Rating: 7 Treasure: None Alignment: Always neutral Advancement: --- Level Adjustment: --- Sandiraksiva is 8 feet long and weighs Sandiraksiva is about the size of a heavy war horse. COMBAT Breath Weapon (Su): “His most potent weapon is the fireball he can breathe once per day for 5d6 points of damage (save vs. breath weapon for half damage).” (Ref DC 17 for half) Flight (Su?): “Every other round, he can fly up to 800 yards (then he must pause and rest for a round).” Moonlight Dependency (Ex?): “If he is not exposed to moonlight for a substantial period each night, he begins to lose his strength. This loss corresponds roughly to the amount of moonlight he missed. For example, a 30% reduction in exposure results in a 30% loss of movement, damage, flight capability, etc. On totally moonless nights he lapses into complete inactivity, but since he knows when they will be, takes precautions beforehand, when possible. Strength is recovered in 1d6 rounds as soon as he returns to full moonlight.” Skills: +8 racial bonus to Climb Originally found in module FRA1 – Storm Riders (1990, Troy Denning), module FRA2 – Black Courser (1990), and module FRA3 – Blood Charge (1990). [/QUOTE]
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