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Converting Maztica and Horde monsters
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<blockquote data-quote="Shade" data-source="post: 3824445" data-attributes="member: 287"><p>Anyone else?</p><p></p><p></p><p></p><p>Hmmm...I'm not sure we need to limit it to the 4/day, as most shapechangers now can change at will.</p><p></p><p>Here's an example writeup:</p><p></p><p>Change Shape (Su): A doppelganger can assume the shape of any Small or Medium humanoid. In humanoid form, the doppelganger loses its natural attacks. A doppelganger can remain in its humanoid form until it chooses to assume a new one. A change in form cannot be dispelled, but a doppelganger reverts to its natural form when killed. A true seeing spell or ability reveals its natural form.</p><p></p><p>And here's the shapechange spell post-errata:</p><p></p><p>Shapechange (PHB)</p><p>Transmutation</p><p>Level: Animal 9, Drd 9, Sor/Wiz 9</p><p>Components: V, S, F</p><p>Casting Time: 1 standard action</p><p>Range: Personal</p><p>Target: You</p><p>Duration: 10 min./level</p><p></p><p>This spell functions like polymorph, except that it enables you to assume the form of any single nonunique creature (of any type) from Fine to Colossal size. The assumed form cannot have more than your caster level in Hit Dice (to a maximum of 50 HD). Unlike polymorph, this spell allows incorporeal or gaseous forms to be assumed.</p><p></p><p>You gain all extraordinary and supernatural abilities (both attacks and qualities) of the assumed form, but you lose your own supernatural abilities. You also gain the type of the new form in place of your own. The new form does not disorient you. Parts of your body or pieces of equipment that are separated from you do not revert to their original forms.</p><p></p><p>You can become just about anything you are familiar with. You can change form once each round as a free action. The change takes place either immediately before your regular action or immediately after it, but not during the action. If you use this spell to create a disguise, you get a +10 bonus on your Disguise check.</p><p></p><p></p><p>Merging your ideas with these...</p><p></p><p>Change Shape (Su): A manggus can assume the shape of any Medium, Large, or Huge creature with X HD or less. The new form must be a creatuere that the manggus has personally seen. In a different form, the manggus loses its natural attacks, but gains all extraordinary and supernatural abilities of the new form. A manggus can remain in a form until it chooses to assume a new one. A change in form cannot be dispelled, but a manggus reverts to its natural form when killed. A true seeing spell or ability reveals its natural form. If the manggus takes fire damage from any source, it is immediately forced back into its natural form. </p><p></p><p>How does that look?</p><p></p><p></p><p></p><p>10/cold iron would probably be more in line with their power level.</p><p></p><p></p><p></p><p>Yep, Improved Natural Attack would apply to any bite attack, which is nice in this case. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>Negotiator and/or Persuasive could be good choices, as well as the usual Great Fort/Iron Will/Lightning Reflexes as you suggested.</p><p></p><p></p><p></p><p>Agreed.</p></blockquote><p></p>
[QUOTE="Shade, post: 3824445, member: 287"] Anyone else? Hmmm...I'm not sure we need to limit it to the 4/day, as most shapechangers now can change at will. Here's an example writeup: Change Shape (Su): A doppelganger can assume the shape of any Small or Medium humanoid. In humanoid form, the doppelganger loses its natural attacks. A doppelganger can remain in its humanoid form until it chooses to assume a new one. A change in form cannot be dispelled, but a doppelganger reverts to its natural form when killed. A true seeing spell or ability reveals its natural form. And here's the shapechange spell post-errata: Shapechange (PHB) Transmutation Level: Animal 9, Drd 9, Sor/Wiz 9 Components: V, S, F Casting Time: 1 standard action Range: Personal Target: You Duration: 10 min./level This spell functions like polymorph, except that it enables you to assume the form of any single nonunique creature (of any type) from Fine to Colossal size. The assumed form cannot have more than your caster level in Hit Dice (to a maximum of 50 HD). Unlike polymorph, this spell allows incorporeal or gaseous forms to be assumed. You gain all extraordinary and supernatural abilities (both attacks and qualities) of the assumed form, but you lose your own supernatural abilities. You also gain the type of the new form in place of your own. The new form does not disorient you. Parts of your body or pieces of equipment that are separated from you do not revert to their original forms. You can become just about anything you are familiar with. You can change form once each round as a free action. The change takes place either immediately before your regular action or immediately after it, but not during the action. If you use this spell to create a disguise, you get a +10 bonus on your Disguise check. Merging your ideas with these... Change Shape (Su): A manggus can assume the shape of any Medium, Large, or Huge creature with X HD or less. The new form must be a creatuere that the manggus has personally seen. In a different form, the manggus loses its natural attacks, but gains all extraordinary and supernatural abilities of the new form. A manggus can remain in a form until it chooses to assume a new one. A change in form cannot be dispelled, but a manggus reverts to its natural form when killed. A true seeing spell or ability reveals its natural form. If the manggus takes fire damage from any source, it is immediately forced back into its natural form. How does that look? 10/cold iron would probably be more in line with their power level. Yep, Improved Natural Attack would apply to any bite attack, which is nice in this case. :cool: Negotiator and/or Persuasive could be good choices, as well as the usual Great Fort/Iron Will/Lightning Reflexes as you suggested. Agreed. [/QUOTE]
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