Cleon
Legend
Should we expand bleeding wounds to cover the bite, or maybe some variation of the clay golem's cursed wound ability?
Well the description would suggest bleeding wounds at X damage per round until a cure wounds spell or Heal check is made to stop it. There's nothing to suggest a Clay Golem's ability to prevent wounds healing.
Organizaton: Solitary or x (2-15) [the latter being only on their home plane]
What's the collective noun for a group of Appolyon's? A mortality of Appolyon's? A fatality? A mortuary?
Apollyon speak x in harsh voices, but rarely do so.
For some reason I imagine them as having a tongues-like ability to speak the language of all mortal beings, although all they usually have to say is "you're going to die".
Add Knowledge to their skills?
But what kind of Knowledge, Knowledge (religion), since that covers undead and funerary practices?
So, how about its other skills.
Spot, Listen and Search?
Survival, to track down those fated to die?
Intimidate and Sense Motive? These things are likely to be scary and difficult to mislead.
That's seven skills, which still leaves us two. Are Appolyon's sneaky? If they are death which creeps up unawares we could add Move Silently and Hide.
So, put those all together and we get 18 ranks apiece in:
Knowledge (religion), Hide, Intimidate, Listen, Move Silently, Search, Sense Motive, Spot, Survival
Will that do?
Immunity to fear effects?
That seems reasonable.