Converting monsters from Dragon magazine

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I'd rather strip out the psionics altogether. They seem tacked on.

Yes, the psionic attack forms do seem rather pointless and I'd have no objection to seeing them cut. Unless, that is, we make an alternative version which swaps its spell-like abilities psionics? Hustle instead of haste, ectoplasmic cocoon instead of slow, cloud mind instead of darkness, plus psionic greater teleport. Not sure how to interpret bestow curse, maybe make it id insinuation at will?

As for their wind resistance, I'd think some form of Wind Tolerance would be enough. They don't have any sound-based attack, so Sounds of Pandemonium doesn't do much for them.
 

Let's just drop the psionics and meet halfway on the climb speed (giving us 20 ft.). As for the sounds of Pandemonium, it also benefits their hearing and provides for the possibility of one advancing as a spellcaster. I could see one as an assassin or arcane trickster.

Challenge Rating: 11? That paralysis is nasty. :devil:

Treasure: Double standard? (Its 1e treasure types account for roughly up to 20,000 gp value in coins, 40 gems, 30 jewels, and any 3 magic items)

Advancement: 11–20 HD (Large); 21–33 HD (Huge)? (Osyluths reach Huge at 21 HD, while vrocks reach Huge at 15 HD--both are 10 HD)

Level Adjustment: +7? (Similar fiends are in the +6 to +8 range)

A tener is 8 feet tall and weighs x pounds.

Teners speak Abyssal?
 

All that sounds good, except I think advancement should include "or by character class."

350-400 lb, based on scaling up ettercaps.
 

I think CR 10. The paralysis is nasty, yes, but they have a low AC and less than 100 hp. The DR 10/lawful will certainly help them out in that regard, but I think they're only a little nastier than a bone devil, and not as bad as a barbed devil.
 



Let's just drop the psionics and meet halfway on the climb speed (giving us 20 ft.). As for the sounds of Pandemonium, it also benefits their hearing and provides for the possibility of one advancing as a spellcaster. I could see one as an assassin or arcane trickster.

Works for me.

Challenge Rating: 11? That paralysis is nasty. :devil:

Hold on, shouldn't the paralysis be with their bite only? The original monster only paralyzed through its venomous jaws, not its claws.

EDIT: Oh, and I agree with Demiurge. They look more like a CR 9-10 to me. :END EDIT

Treasure: Double standard? (Its 1e treasure types account for roughly up to 20,000 gp value in coins, 40 gems, 30 jewels, and any 3 magic items)

Advancement: 11–20 HD (Large); 21–33 HD (Huge)? (Osyluths reach Huge at 21 HD, while vrocks reach Huge at 15 HD--both are 10 HD)

Level Adjustment: +7? (Similar fiends are in the +6 to +8 range)

I'd think +6. Most 10-12 Hit Dice fiends can fly, teleport at will and have more powerful spell-like abilities.

A tener is 8 feet tall and weighs x pounds.

An Ettercap is 6' and 200 pounds, scaling up to 8' works out at 475 pounds. Round that up to 500 pounds?

Teners speak Abyssal?

Definitely.
 
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All that sounds good, except I think advancement should include "or by character class."

I'd prefer just by Hit Dice, they strike me as more bestially avaricious than smart. It would also seems odd that the super-genius Thendar we just statted up didn't have "by character class" advancement.
 

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