I'll add that. Here's the next conversion. Feel free to continue commenting on the spider cat if you find we've missed anything else.
I can't think of anything to further, but you needn't worry about me piping up if I want to add something!
By the way, would you mind if we do the Metal Mimic from Dragon 101 once we've finished the Nyraala Golem.
I fancy "Finishing off the Mimics", so to speak.
Anyhow, these Golems look fairly like they'll be a fairly straightforward conversion.
They have the same movement, slam attacks and Intelligence as an AD&D Flesh Golem, but 1 more Hit Dice and magic resistance instead of spell invulnerability, plus an AC that's 5 points better (AC 4 vs AC 9).
So I'm thinking we can take the SRD Flesh Golem and modify it a bit.
So, I'm thinking we could modify the SRD Flesh Golem as follows:
Size/Type - leave it at Large Construct
Hit Dice - +1HD to make it 10d10+30
Attack/Attacks - add a tentacle secondary attack (1d10) to the Flesh Golem's 2 slams? Might want to give it Multiattack or Improved Multiattack as a bonus feat, since it appears very adept with that tentacle, as it can parry blows with it. We could make its slams the secondary attacks, but the Combat entry reads like they're primaries.
Armour class - increase natural armour by 5 to NA +15.
Special Qualities - remove immunity to magic, add SR
X.
Abilities - It is a bigger than a Fleshie (10' vs 7 [FONT="]½[/FONT]') but is still Large, so I'm thinking it needs a higher Strength. Maybe Str 25?
The two main features we need to work out are its tentacle-parry ability and its "mound of fungus" alternate form. We've already got a number of SAs and SQs that are similar to that.
Speaking of that tentacle, shall we give it extra Reach?
Space/Reach - 10 ft./10 ft. (tentacle 20 ft.)
I'm tempted to give it a modified version of my
Neo-Otyugh conversion's Wield Foe special attack so not only can it parry blows with its tentacle, it can pick up a foe and smash its enemies with them or deflect their attacks, but we can just cut it down to a "Parry Blow" SA if you'd rather.
Wield Foe (Ex): With a successful grapple check, a neo-otyugh can wield a Small or Medium sized creature as a weapon or shield.
Used as a weapon, the neo-otyugh makes a single attack roll against both the AC of the target and the flat-footed AC of the creature it is wielding. It inflicts 1d6+4 damage if it hits either.
Used as a shield, the neo-otyugh gains a +1 shield bonus (AC 21, touch 8, flat -footed 21) and can attempt to block one melee attack from any creature within its reach. The otyugh makes an attack roll with its shield, if this roll equals or exceeds the attack roll of its opponent, the opponent's melee attack hits the wielded creature instead of its intended target, inflicting damage if the opponent's attack roll would hit the wielded creature's flat-footed armour class. The opponent need only roll its normal damage against the wielded creature, they do not add any extra damage from criticals or special combat manoeuvres such as the Power Attack feat or a rogue's Sneak Attack.