That would be quite beneficial for dealing with those who attempt to bypass the gu'.![]()
I'd maybe be a little happier with +1 ghost touch, but this is ok.
Gu’armori (singular: gu’armoru) are animated suits of armor constructed through the combined efforts of a magic-user of at least 16th level and a cleric of at least 11th level. The creation of a single gu’armoru requires the fabrication of a suit of adamantite-alloyed armor...
The “life force” which powers a gu’armoru qualifies the creature to be classified as a special type of undead entity, and any cleric has a 2% -per-level chance of recognizing one as such. If recognition occurs, a cleric of 11th level or higher may (if he chooses to make the attempt) affect a gu’armoru by rolling a 20 on d20, thereby “turning” the energy-spark which animates the gu’armoru and resulting in the explosion of the armor, with effects as described below.
DR 10/adamantine
Adamantine full plate sounds like a good comparison for weight, sure.
Looks like it's not easy to turn. And it's not very undead. So say +4 or even +6 turning resistance? What should the DC for the explosive instability be when it's triggered by turning? Equal to turning check or maybe turning damage?
Organization: Solitary or x (2–4)
Challenge Rating: x
Advancement: x