Anyone have any thoughts about possible penalties beyond the loss of Wis and Str? The original says it becomes paranoid and loses morale, but that doesn't translate so well into 3.X.
That's probably the closest thing we could do mechanically, but it seems too uncommon of a situation compared to morale (ie, morale could come up in almost any battle, right, but fear effects don't). What about that penalty and something like a penalty to attack rolls (making it like the effects of a bane spell)?
That enough for you, too, Shade?
Quiet round these parts, isn't it.![]()
Anything else to discuss, while we wait for a Shady head to hove into sight?
freyar said:That enough for you, too, Shade?
So...
Wisdom Dependent (Su): Every 12 hours, a knight-terror loses one point each of Wisdom and Strength. This is not ability damage or drain and cannot be recovered via spells such as restoration. The knight-terror can only gain Wisdom and Strength by using its will-sapping bolt. When the knight-terror's Wisdom drops below its base ability score, it suffers a -1 morale penalty on attack rolls and saving throws against fear effects.