Shade
Monster Junkie
Last edited:
Sleepwalkers
*SNIP*
Sleepwalkers: Int semi-; AL N; AC 5; MV 9; HD 7; hp 49 each; THAC0 14; #AT 1; Dmg 1d8+8; SA Strength equivalent to 19; SD immune to mind-affecting spells, fire resistance; ML 20; XP 1,400.
Originally appeared in Dungeon Magazine #63 (1997).
That works for me, too. Anyone else fancy a falchion instead of a scimitar? I think it's a better fit for the "brutish hulk" approach they favor.
Suggested resistance to fire amount?
Skills: 10
Feats: 3
Should we add vulnerability to electricity since the text says they have "the usual vulnerability to lightning" (despite the obvious difference there with flesh golems)?
Since the original specifically states it's filled with flaming oil, how about basing it on the 3E equivalent of Alchemist's Fire, with the damage boosted one dice size for the greater quantity?
I think that just means they take standard damage from electricity rather than being invigorated by it like a standard Flesh Golem, not that they take additional damage.
I'm not sure I like the added complexity of alchemist's fire. Flaming oil simply deals 1d3 points of damage each round someone is within the area, so flat fire damage should suffice.
We could give 'em one of those "intimidating strength" abilities, allowing it so substitue its Str score for Cha on Intimidate checks. I know there's precedent, but can't locate one at the moment.
Construction
The pieces of a flesh golem must come from normal human corpses that have not decayed significantly. Assembly requires a minimum of six different bodies—one for each limb, the torso (including head), and the brain. In some cases, more bodies may be necessary. Special unguents and bindings worth 500 gp are also required. Note that creating a flesh golem requires casting a spell with the evil descriptor.
Assembling the body requires a DC 13 Craft (leatherworking) check or a DC 13 Heal check.
CL 8th; Craft Construct, animate dead, bull’s strength, geas/quest, limited wish, caster must be at least 8th level; Price 20,000 gp; Cost 10,500 gp + 780 XP.