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<blockquote data-quote="Cleon" data-source="post: 5093142" data-attributes="member: 57383"><p>Oh sorry, I was getting ahead of myself - my thinking was the original "body" could be any object woven from hair (clothes, nets etc), not just a carpet or the like, but failed to explain that. I'll agree my description isn't quite right. I'd prefer to expand the description.<p style="margin-left: 20px"><span style="color: White">A living hair can be crafted from any object woven entirely from hair (usually a woolen carpet or tapestry, but it could be a horsehair fishing net, a jacket of human hair or anything else). The object must contain certain arcane sigils as part of the design and be interwoven with strands of hair from the creator. Creating the body is a complex task that requires a DC <span style="color: Red"><strong>15?</strong></span> Craft (weaving) check. Five or more ranks in the Use Rope skill grants a +2 bonus on the Craft check.</span></p> <p style="margin-left: 20px"><span style="color: White"></span></p><p>As for the "magic sigils", I read that as meaning particular occult symbols were woven into the pattern, not that any special material need to be used, so I'd rather not have any material cost even if we limit it to rugs, e.g.:<p style="margin-left: 20px"><span style="color: White">A living hair's body is crafted from a rug or tapestry </span><span style="color: White">woven entirely from hair (any kind). It must contain certain arcane sigils as part of the design and be interwoven with strands of hair from the creator. Creating the body is a complex task that requires a DC </span><span style="color: White"><span style="color: Red"><strong>15?</strong></span> Craft (weaving) check. Five or more ranks in the Use Rope skill grants a +2 bonus on the Craft check.</span></p> <p style="margin-left: 20px"></p><p>Although the mention of sigils makes me wonder whether a sigil-based spell such as <em>sepia snake sigil</em> or <em>glyph of warding</em> shouldn't be one of the prerequisites instead of my previous proposal of <em>animate dead</em>.</p><p></p><p><em>Sepia snake sigil</em> has "sigil" in its name and is on the Wizard/Sorcerer list, but its effects don't resemble any of the living hair's powers.</p><p></p><p><em>Glyph of warding</em> would be thematically more appropriate, but is on the Cleric list.</p><p></p><p>We've already got a problem with <em>entangle</em> being a Druid / Ranger / Plant Domain spell - I don't want three spells from three different spellcasting classes!</p><p></p><p>I think I still prefer <em>animate dead</em>, <em>animate rope</em> and <em>entangle</em>.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5093142, member: 57383"] Oh sorry, I was getting ahead of myself - my thinking was the original "body" could be any object woven from hair (clothes, nets etc), not just a carpet or the like, but failed to explain that. I'll agree my description isn't quite right. I'd prefer to expand the description.[INDENT][COLOR=White]A living hair can be crafted from any object woven entirely from hair (usually a woolen carpet or tapestry, but it could be a horsehair fishing net, a jacket of human hair or anything else). The object must contain certain arcane sigils as part of the design and be interwoven with strands of hair from the creator. Creating the body is a complex task that requires a DC [COLOR=Red][B]15?[/B][/COLOR] Craft (weaving) check. Five or more ranks in the Use Rope skill grants a +2 bonus on the Craft check. [/COLOR][/INDENT]As for the "magic sigils", I read that as meaning particular occult symbols were woven into the pattern, not that any special material need to be used, so I'd rather not have any material cost even if we limit it to rugs, e.g.:[INDENT][COLOR=White]A living hair's body is crafted from a rug or tapestry [/COLOR][COLOR=White]woven entirely from hair (any kind). It must contain certain arcane sigils as part of the design and be interwoven with strands of hair from the creator. Creating the body is a complex task that requires a DC [/COLOR][COLOR=White][COLOR=Red][B]15?[/B][/COLOR] Craft (weaving) check. Five or more ranks in the Use Rope skill grants a +2 bonus on the Craft check.[/COLOR] [/INDENT]Although the mention of sigils makes me wonder whether a sigil-based spell such as [I]sepia snake sigil[/I] or [I]glyph of warding[/I] shouldn't be one of the prerequisites instead of my previous proposal of [I]animate dead[/I]. [I]Sepia snake sigil[/I] has "sigil" in its name and is on the Wizard/Sorcerer list, but its effects don't resemble any of the living hair's powers. [I]Glyph of warding[/I] would be thematically more appropriate, but is on the Cleric list. We've already got a problem with [I]entangle[/I] being a Druid / Ranger / Plant Domain spell - I don't want three spells from three different spellcasting classes! I think I still prefer [I]animate dead[/I], [I]animate rope[/I] and [I]entangle[/I]. [/QUOTE]
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