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Converting Monsters from Dungeon Magazine
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<blockquote data-quote="Shade" data-source="post: 5252246" data-attributes="member: 287"><p><strong>The White Boar (of Kilfay)</strong></p><p>CLIMATE/TERRAIN: Woodland/Any</p><p>FREQUENCY: Unique</p><p>ORGANIZATION: Solitary</p><p>ACTIVITY CYCLE: Any</p><p>DIET: Omnivore</p><p>INTELLIGENCE: High (14)</p><p>TREASURE: Nil</p><p>ALIGNMENT: Neutral</p><p>NO. APPEARING: 1</p><p>ARMOR CLASS: -2</p><p>MOVEMENT: 18</p><p>HIT DICE: 9 (72 hit points)</p><p>THAC0: 11</p><p>NO. OF ATTACKS: 1</p><p>DAMAGE/ATTACK: 3d6</p><p>SPECIAL ATTACKS: Nil</p><p>SPECIAL DEFENSES: +2 or better weapon to hit</p><p>MAGIC RESISTANCE: 50%</p><p>SIZE: M (5’ tall at shoulder)</p><p>MORALE: Fanatic (20)</p><p>XP VALUE: 5,000</p><p></p><p>As explained in this adventure, the white boar was specially created by the Celtic deities to house the spirit of a godlike avatar sent do destroy Shivnar and his monstrous creation, the bulette-mutation. It resembles a huge member of the boar family, though it remains a solitary creature and normal boars will have nothing to do with it, even attacking their keepers to run away from it if necessary.</p><p></p><p>Combat: The white boar attacks in the manner of its form, biting and ripping with its tusks, though it does not hare the wild boar’s ability to fight into negative hit points. However, it requires a +2 or better weapon to cut through the monster’s hide, so it is somewhat better off than the creature it was modeled after. It uses its human-like intelligence to progress toward its goal—the destruction of Shivnar’s creation—and the DM should play it accordingly when the PCs encounter it.</p><p></p><p>Habitat/Society: The white boar remains a solitary creature in this adventure. If the spirit inhabiting its body has another social order on its own plane, that is a matter beyond the scope of this module.</p><p></p><p>Ecology: The white boar, being a unique creature, exists only as long as the bulette-mutation remains alive, or until the boar itself is slain in combat. It has no place in the natural order of the forest.</p><p></p><p>Originally appeared in Dungeon Magazine #37 (1992).</p></blockquote><p></p>
[QUOTE="Shade, post: 5252246, member: 287"] [B]The White Boar (of Kilfay)[/B] CLIMATE/TERRAIN: Woodland/Any FREQUENCY: Unique ORGANIZATION: Solitary ACTIVITY CYCLE: Any DIET: Omnivore INTELLIGENCE: High (14) TREASURE: Nil ALIGNMENT: Neutral NO. APPEARING: 1 ARMOR CLASS: -2 MOVEMENT: 18 HIT DICE: 9 (72 hit points) THAC0: 11 NO. OF ATTACKS: 1 DAMAGE/ATTACK: 3d6 SPECIAL ATTACKS: Nil SPECIAL DEFENSES: +2 or better weapon to hit MAGIC RESISTANCE: 50% SIZE: M (5’ tall at shoulder) MORALE: Fanatic (20) XP VALUE: 5,000 As explained in this adventure, the white boar was specially created by the Celtic deities to house the spirit of a godlike avatar sent do destroy Shivnar and his monstrous creation, the bulette-mutation. It resembles a huge member of the boar family, though it remains a solitary creature and normal boars will have nothing to do with it, even attacking their keepers to run away from it if necessary. Combat: The white boar attacks in the manner of its form, biting and ripping with its tusks, though it does not hare the wild boar’s ability to fight into negative hit points. However, it requires a +2 or better weapon to cut through the monster’s hide, so it is somewhat better off than the creature it was modeled after. It uses its human-like intelligence to progress toward its goal—the destruction of Shivnar’s creation—and the DM should play it accordingly when the PCs encounter it. Habitat/Society: The white boar remains a solitary creature in this adventure. If the spirit inhabiting its body has another social order on its own plane, that is a matter beyond the scope of this module. Ecology: The white boar, being a unique creature, exists only as long as the bulette-mutation remains alive, or until the boar itself is slain in combat. It has no place in the natural order of the forest. Originally appeared in Dungeon Magazine #37 (1992). [/QUOTE]
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