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Converting Monsters from Dungeon Magazine
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<blockquote data-quote="freyar" data-source="post: 5375760" data-attributes="member: 40227"><p>The justification for tremorsense underwater is straight from the tremorsense definition in the SRD: "Aquatic creatures with tremorsense can also sense the location of creatures moving through water."</p><p></p><p>From digging a bit through the special ability descriptions, the effective difference between blindsight and tremorsense is that (1) you need line of effect to use blindsight (or blindsense) on something but don't with tremorsense and (2) tremorsense only picks up things that are moving or taking physical action (so, not, say, a rock that's just sitting there). </p><p></p><p>I just kind of prefer making them feel their way around their homes like a blind person would with tremorsense to detect intruders from some distance a way. Just seems more right. I'm not totally against blindsight, but this feels more right to me.</p></blockquote><p></p>
[QUOTE="freyar, post: 5375760, member: 40227"] The justification for tremorsense underwater is straight from the tremorsense definition in the SRD: "Aquatic creatures with tremorsense can also sense the location of creatures moving through water." From digging a bit through the special ability descriptions, the effective difference between blindsight and tremorsense is that (1) you need line of effect to use blindsight (or blindsense) on something but don't with tremorsense and (2) tremorsense only picks up things that are moving or taking physical action (so, not, say, a rock that's just sitting there). I just kind of prefer making them feel their way around their homes like a blind person would with tremorsense to detect intruders from some distance a way. Just seems more right. I'm not totally against blindsight, but this feels more right to me. [/QUOTE]
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