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Converting Monsters from Dungeon Magazine
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<blockquote data-quote="Shade" data-source="post: 5742524" data-attributes="member: 287"><p><strong>Spectramouse</strong></p><p>FREQUENCY: Rare</p><p>NO. APPEARING: 1-12</p><p>ARMOR CLASS: 8</p><p>MOVE: 9”</p><p>HIT DICE: 1/4</p><p>% IN LAIR: 70%l</p><p>TREASURE TYPE: Nil</p><p>NO. OF ATTACKS: 1</p><p>DAMAGE/ATTACK: 1 hp</p><p>SPECIAL ATTACKS: Illusions (see below)</p><p>SPECIAL DEFENSES: Nil</p><p>MAGIC RESISTANCE: Standard</p><p>INTELLIGENCE: Very or better</p><p>ALIGNMENT: Neutral</p><p>SIZE: S</p><p>PSIONIC ABILITY: Nil </p><p></p><p>The spectramouse – also known as the terror mouse and illusion mouse – appears to be a perfectly normal rodent of the albino sort. Curiously, all recorded specimens have been albino; this leads many sages to speculate that there is a connection between the lack of pigment and the creature’s magical powers.</p><p></p><p>Spectramice are generally peaceful herbivores, concerned only with food, shelter, and reproduction. Perhaps as a result of magical mutation, these intelligent rodents can utilize remarkable powrs of illusion when provoked. When more than once spectramouse is encountered, the group is able to cooperate and create even more potent phantasms. The powers are as follows:</p><p></p><p>A single spectramouse is able to evoke an audible glamer (as the spell of the same name) and can also make itself appear larger. This illusory enlargement can make the spectramouse seem the size of a wolfhound, but it grants no abilities beyond deterring less-daring predators. Two ‘mice in cooperation can duplicate a phantasmal force spell, four can effect a spectral force, and six can create a phantasmal killer. The limits to the exercising of their illusory powers are the number of ‘mice required and 1-3 segments of “casting time” for the ‘mice to communicate and create the illusion; also, the spectramice must concentrate to maintain the illusion.</p><p></p><p>It appears that spectramice communicate through squeaking sounds. Judging by the complexity of some illusions that have been witnessed, this sqeak-language must be very complicated. It is believed to have subtle pitch inflections, unable to be distinguished by human ears, that can convey much information very quickly.</p><p></p><p>Originally appeared in Dungeon Magazine #8 (1987).</p></blockquote><p></p>
[QUOTE="Shade, post: 5742524, member: 287"] [B]Spectramouse[/B] FREQUENCY: Rare NO. APPEARING: 1-12 ARMOR CLASS: 8 MOVE: 9” HIT DICE: 1/4 % IN LAIR: 70%l TREASURE TYPE: Nil NO. OF ATTACKS: 1 DAMAGE/ATTACK: 1 hp SPECIAL ATTACKS: Illusions (see below) SPECIAL DEFENSES: Nil MAGIC RESISTANCE: Standard INTELLIGENCE: Very or better ALIGNMENT: Neutral SIZE: S PSIONIC ABILITY: Nil The spectramouse – also known as the terror mouse and illusion mouse – appears to be a perfectly normal rodent of the albino sort. Curiously, all recorded specimens have been albino; this leads many sages to speculate that there is a connection between the lack of pigment and the creature’s magical powers. Spectramice are generally peaceful herbivores, concerned only with food, shelter, and reproduction. Perhaps as a result of magical mutation, these intelligent rodents can utilize remarkable powrs of illusion when provoked. When more than once spectramouse is encountered, the group is able to cooperate and create even more potent phantasms. The powers are as follows: A single spectramouse is able to evoke an audible glamer (as the spell of the same name) and can also make itself appear larger. This illusory enlargement can make the spectramouse seem the size of a wolfhound, but it grants no abilities beyond deterring less-daring predators. Two ‘mice in cooperation can duplicate a phantasmal force spell, four can effect a spectral force, and six can create a phantasmal killer. The limits to the exercising of their illusory powers are the number of ‘mice required and 1-3 segments of “casting time” for the ‘mice to communicate and create the illusion; also, the spectramice must concentrate to maintain the illusion. It appears that spectramice communicate through squeaking sounds. Judging by the complexity of some illusions that have been witnessed, this sqeak-language must be very complicated. It is believed to have subtle pitch inflections, unable to be distinguished by human ears, that can convey much information very quickly. Originally appeared in Dungeon Magazine #8 (1987). [/QUOTE]
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