Converting monsters from Dungeon Magazine

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freyar

Extradimensional Explorer
Good choices.

So, what did you think about the perform check for drumming? We could use

Drumming (Su): As a full-round action, a ventriloquist puppet can beat a rhythm on any solid surface. After three consecutive rounds of drumming, any creature that can hear the drumming must succeed on a Will save or be confused (as the spell) for as long as the puppet continues to drum and for 1d4+1 rounds thereafter. The save DC is Charisma-based and is equal to DC15 or the puppet's perform check, whichever is higher.
 

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Mortis

First Post
freyar said:
and is equal to DC15 or the puppet's perform check, whichever is higher.
Why not just base it on the perform check?, it will only be less than DC15 if he rolls 3 or less.

Regards
Mortis
 



Mortis

First Post
Shade said:
All done?
We can simplify it even more as perform checks are Cha based anyway.
So instead of
'The save DC is Charisma-based and is equal to the puppet's Perform check.'
why not just have
'The save DC is equal to the puppet's Perform check'?

Regards
Mortis
 


freyar

Extradimensional Explorer
Looks done. I can totally imagine some group of adventurers destroying a bunch of these things and then finding out how they were made. :eek: Should really bring this to the attention of James Jacobs, since it seems like just the kind of thing they like for Pathfinder.
 

Shade

Monster Junkie
JJ would definitely like them. ;)

NEXT!

Crystal Golem

Your attention is suddently drawn to the sound of tinkling glass coming from within the room. As you turn your light in the direction of the sound, it reflects off a dazzling, man-shaped figure approaching you with rapid steps. The whole figure seems made of clear crystal or glass. Meanwhile, the vapors from the staircase are rapidly filling the room, already obscuring the ceiling.

Crystal golem: INT non; AL N; AC 4; MV 12' HD 9; hp 40; THAC0 11; #AT 1; Dmg 2d10; SA color spray on one opponent within 20' every other round; SD +2 or better weapon to hit, immune to all spells except shatter (causes 3d8 hp damage) and mending (restores it to full hit points); SZ M; ML 20; XP 6,000; new monster.

The crystal golem is shaped like a stylized man with sharp features. It is tall and slender but is not two dimensional like the glass golem (MC10). It attacks using its sharp hands (causing both cutting and bludgeoning damage). Blunt magical weapons cause normal damage to it.

From Dungeon #42 (1993).
 

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