Converting monsters from Dungeon Magazine

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Looks pretty good. Maybe say "or other designated creature" when talking about who can enter the room.

Probably no hardness and 2 hp for the canvas of the painting. We could make comments about other "canvases," but it's probably best to leave that to the DM.
 

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Missed the last bit. I think the epadrazzil should be either in or out of the painting. None of this yo-yo stuff. :p
 

freyar said:
Looks pretty good. Maybe say "or other designated creature" when talking about who can enter the room.

Cool.

freyar said:
Probably no hardness and 2 hp for the canvas of the painting. We could make comments about other "canvases," but it's probably best to leave that to the DM.

That makes the epadrazzil incredibly vulnerable, though. It took "half damage from weapon type", so that seems to support hardness or damage reduction x/magic. The painting could have been magically enhanced. Thoughts?
 

I see what you're saying. Let's see. We're looking at probably CR 2-3, 4 tops, so DR X/magic will be hard to overcome, if people even think to attack the painting (esp if their friend is inside!). Why don't we go with a mix of things like DR 5/magic, hardness 5, and 10 hp? We can also list a knowledge (arcana) (or spellcraft?) check needed to learn that destroying the painting returns the epadrazzil to its home plane and release any entrapped characters. DC of 20 or something, once you've already identified the epadrazzil via a knowledge check.
 


I guess so. I don't think Listen makes as much sense, since it's stuck in the painting most of the time. So Skill Focus seems better than Alertness.

Looking pretty good. What do you think for the CR? 2 or 3?

Advancement: 5-12 HD (Large)?
 

I'd say CR 3, maybe even 4. Paralysis and possible stasis is pretty deadly.

An epadrazzil stands 6 feet tall and weighs 50 pounds?

Epadrazzils speak ... (Nothing? Its own language? Understands commands of creator?)

Entrapment (Su): It an epadrazzil hits the same opponent with both claw attacks in a single round, it may immediately make a grapple check as a free action without provoking attacks of opportunity. If the check succeeds, the victim is carried into the painting and is placed in a state of suspended animation. This functions as the temporal stasis spell, except the victim can also be released by destroying the painting.

Fort negates (like the spell)? Con-based?

Paralysis (Ex): A creature hit by an epadrazzil's claw attack must succeed on a DC X Fortitude save or be paralyzed for X rounds. The save DC is Constitution-based.

2d4 rounds like carrion crawler?

Did we want to revisit the camouflage idea upthread, or simply make them undetectable while in the painting?
 

Let's go with CR4, then, and bump things up if necessary.

Height & weight are good.

I'd go with understand commands of summoner.

Let's allow the fort save against entrapment, con-based.

2d4 rounds is good for paralysis.

Let's do

Painted Camouflage (Ex): While within it's painting, an epadrazzil appears to be nothing more than pigment on canvas. A DC 20 spot check is required to notice that the epadrazzil is actually a creature.

How's that look?
 


Let's go with CR4, then, and bump things up if necessary.

Height & weight are good.

I'd go with understand commands of summoner.

Let's allow the fort save against entrapment, con-based.

2d4 rounds is good for paralysis.

Let's do

Painted Camouflage (Ex): While within it's painting, an epadrazzil appears to be nothing more than pigment on canvas. A DC 20 spot check is required to notice that the epadrazzil is actually a creature.

How's that look?
 

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