Converting monsters from Dungeon Magazine

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Thought. Make 'em tiny, make the save DC vs. the Cha drain Dex-based, since it's about the finesse of where they snip.
 

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Excellent thought! Let's give them Weapon Finesse as a bonus, also, in that case.

We still need abilities. Looking at the ToH, the barracuda (Small) and quipper (Fine) have similar stats, so I propose aiming at the same area: Str 7, Dex 16, Con 11, Int 1, Wis 12, Cha 2.
 


Added to Homebrews.

Skills: 4 (Swim +8)

Feats: I gave it Weapon Finesse as its sole feat, but we can make that a bonus feat if there's another we'd like.

Environment: Temperate or warm aquatic?

Organization: Solitary or school (x)?

Challenge Rating: 1? (They aren't very strong, but have a decent AC and a chance to deal Cha drain, which is tough to remove at low levels)

Advancement: x

A bassnip is x feet long and weighs x pounds.

Bassnip are poisonous to any human or demihuman who eats one. Just one bite causes the eater to make a saving throw vs. poison with failure resulting in death in 2-12 turns. A successful save results in the eater being ill for 24 hours.
 

Well, we'd have to make Weapon Finesse a bonus feat; the bassnip doesn't qualify for it (everyone always forgets the BAB +1 requirement).
 

D'oh! I should remember that, as it always pissed me off that one of my rogue's had to wait until 2nd level to be able to hit anything!
 

Shade said:
D'oh! I should remember that, as it always pissed me off that one of my rogue's had to wait until 2nd level to be able to hit anything!
That's what ranged weapons are for! My Str 6 halfling rogue loved (well, still does) his hand crossbow...

Anyway, yeah, I think these need to be CR 1 due to the Cha drain.

Might as well put all the skill ranks into Swim, though I suppose there's an argument for Hide (hiding in reeds or something).

School (10-20)?

Advancement: 2-4 HD (Tiny), 5-7 HD (Small)

1-1/2 feet long and 7 lb?

Poison: Ingested, 1d4 Con, nauseated for 3 hours?
 

Updated.

Since WF is a bonus feat, what shall we use for the standard feat? Alertness? Stealthy? Skill Focus (Swim)?

Should they have scent?
 

Think it needs any more of a swim bonus? If so, SF (Swim). Otherwise, let's do Alertness.

I'd say yes on scent.
 


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