Converting monsters from Dungeon Magazine

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The tree animation could create more greater treants without SLAs or intelligence, similarly to that of an ordinary treant but bigger and stronger.
 

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Simple and elegant. :cool:

Like so?

Animate Trees (Sp): A greater treant can animate trees within 180 feet at will, controlling up to ten trees at a time. It takes 1 full round for a normal tree to uproot itself. Thereafter it moves at a speed of 10 feet and fights as a greater treant in all respects except it lacks spell-like abilities. Animated trees lose their ability to move if the greater treant that animated them is incapacitated or moves out of range. The ability is otherwise similar to liveoak (caster level 16th). Animated trees have the same vulnerability to fire that a greater treant has.
 

Like so, yes.

Suggested Skills: Ranks in Intimidate, Sense Motive, Spot, Listen, Know (nature), Survival and Concentration. All of those are skills for regular treants, with the addition of Concentration. And it should have 76 skill points, not 57, due to its Int mod of +2.

Feats: Power Attack, Improved Sunder, Iron Will, Quicken SLA (charm monster), Improved Initiative, Snatch
 

Wow, are these almost done already?

11 ranks in each of those skills except 10 for Survival?

Immunity to charms is not so good (only about 5 core spells), but I could see immune to charms and compulsions. What do you think?
 

Wow, are these almost done already?

It's just a tree. ;)

Immunity to charms is not so good (only about 5 core spells), but I could see immune to charms and compulsions. What do you think?

Works for me.

Updated.

Greater treants are most often found (99%) in deep slumbers that may last for more than a century. Anyone with evil intent entering a greater treant’s grove (which is usually protected) awakens it in 1-2 rounds. Also, anyone who speaks a greater treant’s name while inside its grove will wake it in 1d4 rounds.

Do anything with this other than flavor text?
 


Mostly flavor, but perhaps the bit about evil intent means we should mention that they sleep with detect evil "turned on."
 


Hmm, alarm tied to detect evil, sure! For your consideration:

Evil Alert (Su): A sleeping greater treant is awakened by the intrusion of evil into its protected grove. Any creature that detects as evil (as the detect evil spell) and enters the greater treant's grove causes the greater treant to awake. This functions as the mental alarm function of the alarm spell, but the effect lasts as long as the greater treant sleeps.
 

Fantastic!

Updated.

DR 15/slashing? (Treant is 10/slashing, epic elder treant is 10/-, and nonepic elder treant is 30/+3)

In addition to the language of treants, greater treants can speak most humanoid languages and have the innate ability to communicate with all plants and animals. Some also speak in the secret tongue of druids.

Greater treants speak Common, Druidic, Sylvan, and Treant, and most humanoid languages.

Speak with Plants and Animals (Ex?): A greater treant may communicate with plants and animals as if affected by the speak with animals and speak with plants spells.
 

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