Converting monsters from Dungeon Magazine

Status
Not open for further replies.

freyar

Extradimensional Explorer
Shade said:
Another idea just occurred to me...what if it gets total concealment (50%) when standing still in coral, and partial concealment (20%) when moving through coral?

That's fun! So a +4 hide bonus, then this. Call if camouflage as well, or something else?
 

log in or register to remove this ad



Shade

Monster Junkie
Good suggestion. Let's combine some of these ideas:

Coral Camouflage (Ex): When remaining still on a coral reef, a coral beast blends in nearly perfectly. An observer must succeed on a DC X Spot check to notice the coral beast is really alive.

While moving in areas of coral, a coral beast gains concealment. While in any terrain that is predominantly coral, coral beast can use the Hide skill even while being observed.

Skills: Coral beasts have a +x racial bonus on Hide checks. *The Hide bonus increases by +8 when a coral beast is concealed against a background of coral.
 


Shade

Monster Junkie
An additional stunning blow is used if the victim is surprised; a hit then indicates the victim is stunned for 1d4+4 rounds in addition to taking 3-18 hp damage.

How's this?

Stunning Ambush (Ex): If a coral beast successfully hits a flat-footed opponent, the victim must succeed on a DC X Fortitude save or be stunned for 1d4+4 rounds. The save DC is Strength-based.
 


Shade

Monster Junkie
Attack: "sharp, armlike appendage" +15 melee (3d6+7)
Full Attack: 2 "sharp, armlike appendages" +15 melee (3d6+7)

Call 'em claws for simplicity's sake?

Skills: 4 at 13 ranks (52 total)(Swim +8 from swim speed)
Feats: 4

Environment: Any aquatic?

Challenge Rating: x
Treasure: x
Alignment: Always (?) neutral evil
 

freyar

Extradimensional Explorer
Claws is good.

Skills: Hide, Intimidate, Move Silently or Listen?, Spot

Feats: Combat Reflexes?, Improved Critical (claws), Imp Nat Attack (do we need this to get the large damage?), Power Attack? You can tell I don't have great ideas for this one.

Maybe warm aquatic, since that's where coral usually is.

Standard treasure, I guess. These have enough Int to value stuff.

I'd slightly prefer usual on the AL, but I don't mind much either way.
 

Shade

Monster Junkie
I replaced Combat Reflexes with Improved Initiative to increase their chances of stunning ambush. The other feats look good.

Usually NE works for me.

Let's drop Intimidate and just go max ranks in Hide, Listen, Move Silently, Spot.

Spot DC for Coral Camouflage? (Gargoyle was 20)

CR 7? They appear about as tough as a hill giant.
 

Status
Not open for further replies.
Remove ads

Top