Converting monsters from Dungeon Magazine

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Sounds about right.

Do we want to treat the bite as a poison or some sort of slow-acting Su ability?
 

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Ok, then, let's try this:

Slow Petrifying Bite (Su): On a successful bite attack, the victim takes bite damage and must make a DC X Fortitude save. On a failed save, the victim must continue to save each round thereafter and is slowed (as the spell) and takes a cumulative 10-foot penalty to speed and a -2 penalty to Dexterity, but gains a +1 enhancement bonus to its natural armor as its skin begins to harden. A successful save after the initial save does not negate the effect, but prevents any further penalties and eventual petrification. If the target fails three consecutive saves, the victim is turned to stone permanently. The effect can be reversed by a stone to flesh effect at any time. If used before complete petrification, no saving throw is required to survive the transformation. The save DC is Charisma-based.

Pretty much a straight copy, but what do you think?
 

I think this one should be different. It took far longer for the actual petrification to occur, and also had paralysis and potential suffocation along the way.
 

True, I shouldn't cut corners. ;) Next try:

Slow Crystallizing Bite (Su): On a successful bite attack, the victim takes bite damage and must make a DC X Fortitude save. On a failed save, the victim is slowed (as the spell) for five rounds. On the sixth round, the victim is paralyzed and cannot breathe (see the DMG suffocation rules regarding characters who cannot breathe). Paralysis lasts until 3 minutes after the bite attack, at which point the character is petrified. Once crystallized, a victim may only be revived by resurrection, true resurrection, miracle, wish, or greater restoration. Limited wish also revives a crystallized victim, but the victim must make a new Fortitude save each week or begin to recrystallize. The crystallization process can be halted before petrification by any of the spells listed above or stone to flesh, though stone to flesh will not return a suffocated victim to life. The save DC is Constitution-based.

I kind of winged the spells a little, but what do you think? Too nasty given the likely CR? Also, I went with Con rather than Cha for the DC because this is a venom of some sort.
 

Slight revision:

Crystallization (Su): On a successful bite attack, the crystal spider injects its powerful venom. The victim must succeed on a DC X Fortitude save or be slowed (as the spell) for five rounds. On the sixth round, the victim is paralyzed and begins to suffocate (see the DMG for suffocation rules). Three minutes later, the character is completely crystallized (treat as petrified). Once crystallized, a victim may only be revived by resurrection, true resurrection, miracle, wish, or greater restoration. Limited wish also revives a crystallized victim, but the victim must make a new Fortitude save each week or begin the crystallization process anew. The crystallization process can be slowed or halted before petrification by any of the spells listed above or delay poison, neutralize poison, or stone to flesh, though these spells will not return a suffocated victim to life. The save DC is Constitution-based. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.
 


freyar said:
So the victim dies on the 8th round w/no Con checks? Harsh! :p

Yeah, that seems a bit harsh, and also defeats the purpose of the petrification, eh?

Let's just ditch the suffocation bit. Instead, we could say that the victims throat crystallizes, preventing the use of speech, verbal comopnents, and command words. Sound OK?
 

Sounds fine to me. We can also get rid of the bit about how certain spells will not return a suffocated victim to life.
 

Take three:

Crystallization (Su): On a successful bite attack, the crystal spider injects its powerful venom. The victim must succeed on a DC X Fortitude save or be slowed (as the spell) for five rounds. On the sixth round, the victim is paralyzed and its throat crystallizes, preventing the use of speech, verbal components, and command words. Three minutes later, the character is completely crystallized (treat as petrified). Once crystallized, a victim may only be revived by resurrection, true resurrection, miracle, wish, or greater restoration. Limited wish also revives a crystallized victim, but the victim must make a new Fortitude save each week or begin the crystallization process anew. The crystallization process can be slowed or halted before petrification by any of the spells listed above or delay poison, neutralize poison, or stone to flesh. The save DC is Constitution-based. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.
 

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