Converting monsters from Dungeon Magazine

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+8 bonus on Sleight of Hand checks?

Reverse-engineering the normal raccoon's stats...

Hide +6, Listen +5, Move Silently +10, Spot +4, Swim +2.
Str 12, Dex 17, Con 14, Int 2, Wis 12, Cha 5

It looks like they reversed Hide and Move Silently (Hide would be at least +7 from +4 Tiny, +3 Dex).

Assuming that, and assuming 1 rank in each except Listen would yield:

+2 racial bonus on Hide, Move Silently, and Spot checks, and +4 racial bonus on Listen checks.

It should also get either a climb speed or decent racial bonus on Climb checks.

I'm fine with claw attacks. Any other opinions on adding claw attacks?
 



Added to Homebrews.

Suggested bite and claw damage?

Skills: 7

Feats: 2

Challenge Rating: x

Advancement: x

A giant raccoon is 9 feet long and weighs x pounds.
 

Probably 1d6 damage for both.

Skills: Move Silently 4, Sleight of Hand 3?

Feats: Alertness, Stealthy, Multiattack?

CR: 3?

Advancement: 5-8 HD (Large), 9-16 HD (Huge)
 

Alertness and Stealthy for the feats.

I can see this as either a CR 2 or a CR 3. Without Multiattack (and since the bite is the predominant killing weapon of a raccoon, I don't think it should get Multiattack), its to-hit is pretty low for the claws, and its overall damage dealing capacity is pretty low.
 



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