Shade
Monster Junkie
Oh, gotcha. That would be good to give them, then.BOZ said:i'm not sure about the whole flanking thing. i was going with the whole "no clear front or back" idea. elementals and oozes are immune to flanking, so that's where i was coming from.
Here's what the SRD says about temporary hit points:BOZ said:as far as temporary hit points... well, how exactly do those work? is there a set forumla we can emulate instead of making up our own?
"Certain effects give a character temporary hit points. When a character gains temporary hit points, note his current hit point total. When the temporary hit points go away the character’s hit points drop to his current hit point total. If the character’s hit points are below his current hit point total at that time, all the temporary hit points have already been lost and the character’s hit point total does not drop further."
"When temporary hit points are lost, they cannot be restored as real hit points can be, even by magic."
"Increases in Constitution Score and Current Hit Points: An increase in a character’s Constitution score, even a temporary one, can give her more hit points (an effective hit point increase), but these are not temporary hit points. They can be restored and they are not lost first as temporary hit points are."
Note that the blood drain of vampires gives them temp hp. The blood drain of stirges and dire weasels gives them no hp, temp or otherwise.