When reduced to 0 hp or less, it is not destroyed but merely immobilized. It can only be destroyed by melting in red dragon breath or hotter.
dhaga said:This would be an interesting mechanic to keep.
Nigh Indestructible (Su): When reduced to 0 or fewer hit points by non-fire sources, a tin man is not destroyed, merely immobilized. Only fire can cause sufficient structural damage to destroy a tin man.
Woot.Shade said:I like!
It is immune to most spells, but water- or ice-based attacks (normal or magical) cause it to become stiff and immobile in 1-4 rounds. (Thorough oiling will free it.)
dhaga said:Probably not super strong. Str. 18? 20 at most, I would say. Dex 7 or 8.
+4 natural armor?
dhaga said:Seize (Ex): Any water- or ice-based attack will cause the tin man to seize up and become immobile in 1d4 rounds. A full round spent oiling the tin man’s joints will allow it to move freely again.
We could leave it at that, neither stating nor denying that oiling is the ONLY way to free him. Leave it up to imaginative players and DMs to find other ways, if no oil is available…
Or we could state that without oiling, the tin man will be able to move freely again in X rounds.
Shade said:How do we want to deal with mundane cold and water? Do we want to specify a certain temperature upon which it will seize up? Does it need to be submerged in water, or simply within a rainstorm?
The tin man is immune to damage from lightwands; its shiny surface reflects the shots. If a shot hits, however, it is reflected in a random direction (roll 1d6):
Die Roll (1d6) Direction
1 90 degrees left
2 45 degrees left
3 Back at attacker
4 45 degrees right
5 90 degrees right
6 Straight up
Any target in the path of the reflection must make a saving throw vs. wands or take 1-8 points of damage.
The tin man is immune to damage from lightwands; its shiny surface reflects the shots. If a shot hits, however, it is reflected in a random direction (roll 1d6):
Die Roll (1d6) Direction
1 90 degrees left
2 45 degrees left
3 Back at attacker
4 45 degrees right
5 90 degrees right
6 Straight up
Any target in the path of the reflection must make a saving throw vs. wands or take 1-8 points of damage.
Change 'or take full damage' to 'or suffer the full effect' (or something similar) for those cases in which damage is not caused but another effect is such as petrification for example.dhaga said:We could expand on it to include directed magical attacks, including magic missile, like the Tarrasque and its reflective carapace.
...
The last part can be rewritten to "Any target in the path of the reflection must succeed at an appropriate saving throw for the effect (if one is allowed) or take full damage."