Me too.
We'd better add stats for bigger plants too.
Revising...
Spyder-Shoots (Ex): A spyder plant has two shoots it uses to attack, feed and defend itself. Each shoot is a vaguely spider-like mass of fronds and tendrils with hollow thorns for "fangs" which is attached to the parent plant by a long tendril. These shoots move independently of the spyder plant's body, at a speed of 20 feet per round, and have a Climb speed of 20 feet per round. The shoots can reach up to [
40 ft.?] away from the plant's main body. The spyder plant can make a tendril attack with each of its shoots as a standard action.
An opponent can attack a spyder plant's shoots with a sunder attempt as if they were weapons, each shoot has 5 hit points each. Severing one of a spyder plant's shoots does no damage to the plant. Severed tendrils regrow in 1 week.
A [
Large-sized?]
spyder plant has [
four?]
shoots with [
10?]
hitpoints that can reach up to [
60 ft.?]
, a [
Huge-sized?]
spyder plant has [
six?]
shoots with [
15?]
hitpoints that can reach up to [
80 ft.?]
, and a [
Gargantuan-sized?]
spyder plant has [
eight?]
shoots with [
20?]
hitpoints that can reach up to [
120 ft.?]
.
Well also need some stats for it. Here's a start:
Spyder Plant
Medium Plant
Hit Dice: 2d8+2 (11 hp)
Initiative: +2
Speed: 0 ft. (immobile)
Armor Class: 12 (+2 Dex), touch 12, flat-footed 10
Base Attack/Grapple: +1/+1
Attack: 2 tendrils +3 melee (1d4-2 plus poison)
Full Attack: 2 tendrils +3 melee (1d4-2 plus poison)
Space/Reach: 5 ft./0 ft. (40 ft. with shoots)
Special Attacks: Poison, spyder-shoots
Special Defenses:
Low-light vision?, plant traits,
tremorsense?
Saves: Fort +4, Ref +2, Will +0
Abilities: Str 7, Dex 15, Con 12, Int —, Wis 10, Cha 2
Skills: —
Feats:
Combat Reflexes (B), Weapon Finesse (B) ?
Environment: ?
Organization: ?
Challenge Rating: ?
Treasure:
1/10 coins; 50% goods; 50% items ?
Alignment: Always neutral
Advancement:
X-X HD (Large); X-X HD (Huge); X-X HD (Gargantuan) ?
Level Adjustment: —