Alrighty than lets move on![]()
OK, that was a lot to process.
First of all, they certainly do not move on tracks if they have tractor treads. Bulldozers have tractor treads and do not move on tracks. Trains move on tracks and don't have tractor treads. So you should probably call the SQ "Tractor Movement" or something, since they're not on tracks. As far as that ability goes, it's pretty good, but I'd rather they take reduced penalties from difficult terrain, since they should be able just to plow over roughness in the ground, much like a bulldozer.
The laser looks good.
I'd prefer to keep the Cha low, as (1) language is a function of Int, not Cha, and (2) Cha is about enforcing your will on something, and these droids don't sound good at that.
+8 NA is fine, and I prefer defective droid option 2.
Er, no.
Bulldozers move on caterpillar tracks. Trains move on rails.
What "reduced penalties from difficult terrain" did you have in mind?
Something like 3/4 speed instead of the usual 1/2 speed? If so, I think you overestimate the all-terrain effectiveness of tracked vehicles compared to legged ones.
I'll use it as-is then.
Yeah, I was preferring Defective Droid 2 too, mainly because I didn't fancy fiddling with the actual ability scores. The main reason I was toying with Cha 5 was to leave room for a -4 Charisma penalty for Defective Droid 1, but I'd happily do without it.
So, we're going for:
Guardian Droid: AC 18 (+8 NA), Dex 10, Int 10, Wis 11, Cha 1
Defective Droid: AC 16 (-2 competence, +8 NA), -4 on most skill checks.
I'm ok enough with all that.
Actually i like all those qualities
Maybe Dr 5/Adamant.
Actually i like all those qualities
Maybe Dr 5/Adamant.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.