Shade said:
Hmmm...they probably need some sort of "ghost touch pickpocketing" ability, eh?
Also, a +8 racial bonus on Sleight of Hand checks?
Absolutely on both of these! How about this?
Incorporeal Pickpocket (Su): A manifested scavenger spirit may make Sleight of Hand checks to manipulate material objects (for example, using Sleight of Hand to pick a character's pocket). If the scavenger spirit succeeds in taking control of the object, the object becomes incorporeal, like the scavenger spirit, and the scavenger spirit may carry it to the Ethereal Plane when its manifestation ends.
Or we could look up the Spectral Mage from Magic of Faerun that I think uses mage hand or something similar to manipulate spell components. I can't get to that book until tonight, though.
Suggestion as a 1/minute SLA?
I think so.
We can borrow the dig ability freyar came up with for a recent creature, or simply go with move earth.
After looking up move earth, I think I like dig better for this. What do you think? (Dig was for the mole dragonet, I think, if you're trying to remember.)
Stick with 1d6 rounds? Do we keep the LG cleric immunity (I'm thinking "no").
Let's go with 1d6 round paralysis but negate with a Will save. I think no on the immunity, but a cleric will probably have a good chance to make the save anyway.
DR x/silver? (Incorporeality already requires magic)
Immunity to cold?
+4 turn resistance?
Let's go with DR 5 since they're already incorporeal and tough enough to hit. Yes to the rest.
Unnatural presence like wraiths?
Something like that. This doesn't quite sound as potent. We could increase the range and reduce to frightened, like this, if you want:
Unnatural Aura (Su): Animals, whether wild or domesticated, can sense the unnatural presence of a scavenger spirit at a distance of 60 feet. They will not willingly approach nearer than that and become frightened if forced to do so; they remain frightened as long as they are within that range.