DREAMWEAVER
CLIMATE/TERRAIN: Ethereal Plane
FREQUENCY: Very rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Constant
DIET: None
INTELUGENCE: Average
TREASURE: Nil
AUGNMENT: Neutral good
NO. APPEARING: 1
ARMOR CLASS: 10
MOVEMENT: 24, Fl 24(B)
HIT DICE: 1+1
THACO: 19
NO. OF ATTACKS: 0
DAMAGE/ATTACK: None
SPECIAL ATTACKS: Sleep, dreamweaving
SPECIAL DEFENSE: Protection from evil, ethereal
MAGIC RESISTANCE: Immune to mind-affecting spells
SIZE: M
MORALE: ELite (14)
X.P. VALUE: 420
The dreamweaver inhabits the Ethereal Plane, but is sometimes visible on the Prime Material as a glimmering, opalescent girl levitating and playing a gold harp. She visits those who have horrific, recurrent nightmares. The dreamweaver comes after the person is asleep and sings to soothe the nightmares by removing them from the sleeper's mind.
The effect this has on reality, however, is not so peaceful. As the dreamweaver spins her song, the nightmare appears on the Prime Material as a shade (see the 6th-level wizard spell). Whether the nightmare is a monster or a terrifying situation, it will affect those on the Prime Material as if they were dreaming the dream themselves.
Combat: The dreamweaver does not enter combat or defend herself. However, merely hitting her is a victory in itself. She is ethereal, and can only be attacked or subjected to spells by those on that plane. She is immune to mind-affecting spells, seeing through illusions and invisibility. She is shielded by protection from evil (preventing bodily attacks by visitors to the Ethereal Plane), and can extend this effect to any sleeping person, protecting the sleeper from the dream shades.
Once per round, the dreamweaver can cast a powerful sleep spell that affects one person. Only characters of 5th level or higher gain a saving throw against this effect. This sleep only affects living beings with minds, so undead, golems, and semi-real phantasms are immune.
Imagined dreams will hunt new prey until killed or dispelled against a 10th-level spellcaster. Even disbelief reduces the dream to 60 percent of normal effect (see the shades spell). All dreams remain in existence until the dreamer wakes or the dreamweaver is killed. If the dreamer dies, the dreams continue in reality until dispelled.
Habitat/Society: The dreamweaver is solitary. She may feel she gains friendship from those who sleep peacefully, but the sleepers don't know that.
Ecology: The dreamweaver exists only to help those who cannot enjoy the bliss of sleep. She has the mind and conscience of an innocent girl. She is unconcerned with the effects of her dreamweaving upon reality, except as they affect the sleeper.
Originally appeared in Polyhderon Magazine #138 (1999).