Converting Monsters from Polyhedron Magazine

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Let's try this:

Dreamweaving (Su): As a standard action, a dreamweaver can establish a magical connection to a single sleeping character within 30 ft. This soothes the dreams of the sleeping character. If the character is sleeping normally, the rest heals one extra hp of damage per HD or one extra point of ability damage as chosen by the dreamweaver. If the character's rest is troubled (for example, by a nightmare spell), dreamweaving grants a +10 bonus on any save to resist fatigue or other deleterious effects of troubled sleep. The dreamweaver must maintain this connection as a free action each round for at least four continuous hours a night for the character to benefit.

However, dreamweaving has the side effect of turning nightmares into reality. Each hour that a dreamweaver uses dreamweaving, it creates a shadow creature, as summon monster III emulated by the shadow conjuration spell at caster level 10, with the following exceptions. The shadow creatures are not under control of the dreamweaver and are hostile to all creatures (with the exception of the dreamweaver and the character receiving the dreamweaving). Also, once they are created, the shadow creatures persist until the dreamweaving ends. If they are dispelled or destroyed, they are regenerated 1d4 rounds later.

Probably this is a bit clunky.
 

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That's a great start! We should probably make the origin of the "nightmare creature" somewhere random within, say, a mile?
 

Sure! Could also add that the monsters can be chosen from the SMIII list or selected by the DM. Of course, by now this doesn't resemble summon monster much, but I guess treating it like a spell with CL 10 gives a target for dispelling.
 



She is immune to mind-affecting spells, seeing through illusions and invisibility.

It looks like we just need to add a continuous see invisibility. I'll borrow one from the elementals of chaos.

Updated.

Skills: 32

Feats: 1

Advancement: x-x HD (Medium)

Dreamweavers speak x.
 


Perhaps Negotiator as the feat?

And do we want the shadow creatures to regenerate in 1d4 rounds? Seems a bit much. 1d4 minutes, perhaps. 1d4 hours. That, at least, would trick the PCs into thinking they won, not trap them in an infinitely long battle.
 

Good point. Let's go with 1d4 minutes.

I like Negotiator for the feat. Freyar's suggestions for advancement and languages sound good.

Split skill ranks among Diplomacy, Knowledge (the planes), Search, Sense Motive?
 

1d4 minutes makes good sense. The PCs will initially think they've won, but they're likely to realize later that something's up.

We need 4 more skills. Spot, Listen, Knowledge (arcana), Concentration?

To justify Concentration, we can add a line to the first paragraph of dreamweaving: "A dreamweaver that is injured while dreamweaving must succeed at a Concentration check to maintain its connection to the recipient (DC is 10 plus damage dealt)."
 

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