Converting Monsters from Polyhedron Magazine

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Nearly immobile plant swarms that deal acid swarm damage? Cool! And you're right, I think it works.
 

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Okedoke. Then that's probably enough for the base 2HD swarm. We'll obviously want to bump for the advanced ones.
 


Anything else to these, really? Want to do something with this? "However, mages have been known to seek the moss' spores for use in magical elixirs and as spell components."
 

I'm wondering how to work this in...

Unwary creatures who trod upon the moss fall into the mass of it, where they will be devoured. The bog moss' digestive juices inflict 10 points of damage per round until the victim dies and is ingested. The bog moss' body is more unstable than quicksand; creatures which fall into its body cannot gain purchase to climb out. It is difficult to rescue a trapped creature, as the bog moss' digestive juices also consume organic matter, including ropes and wooden poles. Only chains, metal cables, and magic might be employed successfully.

At the very least, we should probably add an acid entry (similar to oozes) in the combat section, noting what materials are affected.

And yes, the spell component bit would be worth adding to flavor text. Maybe power components in spells used to control plants and/or deal acid damage?
 

Perhaps they can reduce the gold cost by 100 gp per for use in the creation of magic items involving acid? Potions of energy resistance, wands of acid arrow, etc.
 

Sounds good.

For the acid, borrow from the g-cube?

Acid (Ex): A gelatinous cube’s acid does not harm metal or stone.
 

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