Converting Monsters from Polyhedron Magazine

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That all sounds about right.

Camouflage to look like regular moss? Decently high DC, I think, 20ish.
 




Forest Moss
CLIMATE/TERRAIN: Tropical and temperate swamps and forests
FREQUENCY: Rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Night
DIET: Omnivore
INTELLIGENCE: Animal (1)
TREASURE: Incidental
ALIGNMENT: Neutral Evil
NO. APPEARING: 1-6
ARMOR CLASS: 7
MOVEMENT: 6
HIT DICE: 5
THACO: 15
NO. OF ATTACKS: 0
DAMAGE/ATTACK: Special
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Nil
SIZE: L (10' cube)
MORALE: Steady (11)
XP VALUE: 975

Forest Moss: Forest moss is similar to bog moss. However, it is more mobile and actively seeks out creatures for food. Forest moss is sensitive to light and is more active in the evenings. It is only found in wooded areas, usually beneath large trees where there is plenty of shade.

Originally appeared in Polyhedron Magazine #67 (1992).
 

Boost HD, movement, swarm and/or acid damage. Add light sensitivity? I can' t say I'm dond of making them NE with Int 1, though. If we want to give them Int (and why not?), I guess we also should add skills and feats. I'm open to discussion, though.
 



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