Converting Monsters from Polyhedron Magazine

How about: Standard coins, standard goods, double items (mostly weapons)?

We'll need maneuverability for their flight. Average? Good?

They feed primarily on mountain fowl, so they'll need to either be decent fliers or good at stealth.

They could just raid nests, like many humans that eat wild birds. Being fliers they can easily reach birds roosting on cliffs.

This all looks good!

I'd go with good maneuverability and a modest racial bonus on all four skills. Say +2?

Good and +2s are fine by me.

Environment: Any mountains?

Well it doesn't specify a climate, so I would go along with that.

Organization: Solitary, family (mated pair plus 2 noncombatant young), or x (3-8)

Organization: Solitary, family (mated pair plus 2 noncombatant young), or nest (3-8) ?

Challenge Rating: 2?

Alignment: Usually neutral?

Advancement: 4-6 HD (Small)?

That all looks reasonable.

Level Adjustment: +3? Or "-", since they don't use tools?

They do use tools, since they can wield weapons. I suspect they don't use tools because their culture doesn't include them. An "adventurous Hagertral" could learn the ways of the groundlings.

Give them a LA.
 

log in or register to remove this ad


Updated.

A hagertral is x feet tall, with a wingspan of x feet. An average member of the species weighs x pounds.

No mention of a height, so put it at the middle of Small's 2 to 4 foot range?

The picture shows the wings are pretty big, each looks like it'd be longer than the Hagertral is tall.

About the same weight as a halfling?

A hagertral is 3 feet tall, with a wingspan of 8 feet. An average member of the species weighs 30 to 35 pounds.
 



Dragite
CLIMATE/TERRAIN: Any dragon lair
FREQUENCY: Very Rare
ORGANIZATION: Tribal
ACTIVITY CYCLE: Night
DIET: Omnivore
INTELLIGENCE: Low to average (5-9)
TREASURE: incidental (see below)
ALIGNMENT: Neutral
NO. APPEARING: 40-160
ARMOR CLASS: 8
MOVEMENT: 6 (12)
HIT DICE: 1-2 hp
THAC0: 20
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-2
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Nil
SIZE: T (1' tall)
MORALE: Unsteady (5-7)
XP VALUE: 5

Dragites are tiny, vaguely mole-like humanoids. Sometimes called "dragon mites," they make their homes in the lairs of any dragons who will tolerate them. A dragite's torso is covered with coarse brown fur. Most dragites, however, dye their fur to match the color of their dragon host. The skin on a dragite's face, hands, and arms is rough, scaly, and light gray. Dragites have large, protruding ears and long snouts, giving them keen senses of hearing and smell. Although must dragites are nearsighted, they can see well in darkness and have infravision to 30 feet.

Most dragites speak only their own language, However, about 10% of them (those with average intelligence) also speak their host dragon's tongue.

Combat: Dragites are shy, peaceful, and usually inoffensive. They bear no malice toward any particular race or species. When possible, they flee from any potentially dangerous encounter, seeking safety in small tunnels (which they dig themselves) or in any other cramped space they can fit into. The only time a dragite will fight willingly is to defend its mate or offspring.

Habitat/Society: Dragites are fair miners, and live in small tunnels they dig in the walls and floor of the dragon lair where they live. They avoid any locale where they cannot make their homes by tunneling through rock.
The entire life of a tribe of dragites revolves around their dragon host-the dragon is both provider and protector. Dragites eat by scavenging the leavings of a dragon's meals (which helps keep the dragon's lair clean). They supplement their diet with whatever food they can gather on their own. The dragites care for the host dragon, keeping it clean and tending its wounds. A dragon who allows dragites into its lair is generally healthier than one that does not. A wounded dragon sleeping in its lair regains six hit points a day if tended by dragites.

Dragites can be hard to locate when they don't want to be seen, as they can hide behind almost any small object. This makes them excellent scouts. They normally range as much as a mile from the lair, willingly bringing back news to their host dragons. They even have been known to wake sleeping dragons when hostile creatures come too close. Some dragons use their dragites as spies, allowing the dragon to survey the countryside without revealing its own presence.

Though dragites have no interest in wealth, they love shiny objects, particularly brightly colored gems and jewelry. They frequently filch these items from the dragon's hoard, along with the occasional gold or platinum coin or small magic item. If this thievery goes unchecked, a tribe of dragites can remove up to 10% of a dragon's hoard and hide it away in their minuscule tunnels, where the dragon cannot reach. For this reason, only about 20% of all dragons will have dragites in their lairs. Very patient and kind dragons can, occasionally, persuade their dragites to return an important item -- particularly if they have access to charm magics. Most dragite tribes have equal numbers of male and female adults, plus young of both sexes equal to 20% of the adult population. Venerable or great wyrm host dragons often have dragite tribes two or three times normal size.

Most tribes also will have a dozen or so leaders of average intelligence, these leaders can speak the host's tongue and are the only dragites that communicate directly with the dragon. Nevertheless, all orders and tasks the dragon assigns are shared, and there is no single, dominant chieftain. The tribe's only lord is the host dragon. Each dragite reveres the dragon and will do almost anything the dragon commands, short of charging directly into combat. However, dragites are aggressive enough to set traps for unwary invaders, steal from them, or harry them.

Ecology: Dragites are timid scavengers that are easy prey for other creatures. Kobolds, goblins, and orcs are fond of killing or enslaving them. Without their dragon protectors, dragites soon would be extinct. Sometimes a host dragon will trade a few of its dragites to another dragon of the same species in exchange for a bit of treasure.

Dragites reproduce the same way humans do, and an adult female can give birth once every three years. Young dragites mature in two years and most live to be about 40. A tribe of dragites leaves a dragon's lair only when driven out.

Originally appeared in Polyhedron #67 (1992).
 


Miniature dragon parasite molemen? That's new!

Hmm...

Tiny Fey I suppose, since there's already a Mite Sprite.

I would suggest giving them an immunity to Breath Weapons, otherwise they'll have great difficulty surviving.

Base stats on the SRD's Grig?
 

That's an interesting take on 'em. I hadn't considered fey, since nothing was particularly feylike about 'em. Still, I think it's a good fit.

Rather than flat-out immunity to breath weapons, I'd rather give 'em improved evasion and an excellent Reflex save. I picture 'em all diving for cover as the dragon inhales... :D
 

That's an interesting take on 'em. I hadn't considered fey, since nothing was particularly feylike about 'em. Still, I think it's a good fit.

Rather than flat-out immunity to breath weapons, I'd rather give 'em improved evasion and an excellent Reflex save. I picture 'em all diving for cover as the dragon inhales... :D

They've only got half a Hit Dice, they'd need either Epic level Dexterity or a HUGE racial bonus to have a Reflex save high enough to give them much change of saving against a decent sized dragon.

e.g. Adult Copper Dragon has a Breath Weapon DC of 24, the dragite has a base Reflex save of +2, so it would need another +11 for a 50% chance of saving - that'd require Dex 32 or an equivalent racial bonus!

Alternatively, they might have a symbiotic immunity so they aren't affected by the breath of a dragon that lets them tend it.

Speaking of which, I came up with these SQs:

Care For Dragon (Ex): A colony of dragites can tend a sickly or injured dragon. While being cared for by dragites, a dragon's natural healing recovers hit points and ability damage at three? times the normal rate, and it gains a +3? bonus to its saving throws against poison and disease. The increased natural healing does not stack with the long-term care provided by the Heal skill. It takes at least one dragite per racial hit dice of the dragon to provide this care.

Dyed Fur (Ex):
Dragites dye their fur to match their dragon's coloration. This helps them hide among discarded scales in the dragon's lair, giving them a +5? circumstance bonus to Hide checks.
 

Hmm...I'm really not fond of a blanket immunity to breath weapons. It just feels...wrong.

Since they are "timid scavengers", they really should be out of the breath weapon's area before it is even used. I picture them "running for cover" as soon as a potential threat is evident.

Plus, it could be tactically interesting for the dragon to decide if it wants to employ its breath weapon and risk injuring its "little buddies". ;)
 

Remove ads

Top