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Converting monsters from Second Edition Monstrous Compendiums
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<blockquote data-quote="Shade" data-source="post: 4659248" data-attributes="member: 287"><p>Chain Lightning (Su): Once very 1d4+1 rounds, a thunder child can release a blast of chain lightning from its eyes. The bolt deals xd6 points of electricity damage to a primary target within 60 feet. After it strikes, lightning can arc to a number of secondary targets equal to the thunder child's Hit Dice (maximum 20). Each target can attempt a DC X Reflex saving throw for half damage. The thunder child chooses secondary targets as it likes, but they must all be within 30 feet of the primary target, and no target can be struck more than once. The thunder child can choose to affect fewer secondary targets than the maximum. The secondary bolts each strike one target and deal half as much damage as the primary one did (rounded down). The save DC is Charisma-based.</p><p></p><p>Smell Fear (Su): A thunder child can track by scent and pinpoint creatures by scent within 30 feet. In addition, it gains a +2 morale bonus on attack rolls against shaken, frightened, or panicked opponents and can detect them at four times the normal scent range. It gains a +2 bonus on all Will saves when within 120 feet of a shaken, frightened, or panicked opponent, and cannot be caught flat-footed by any shaken, frightened, or panicked opponent.</p></blockquote><p></p>
[QUOTE="Shade, post: 4659248, member: 287"] Chain Lightning (Su): Once very 1d4+1 rounds, a thunder child can release a blast of chain lightning from its eyes. The bolt deals xd6 points of electricity damage to a primary target within 60 feet. After it strikes, lightning can arc to a number of secondary targets equal to the thunder child's Hit Dice (maximum 20). Each target can attempt a DC X Reflex saving throw for half damage. The thunder child chooses secondary targets as it likes, but they must all be within 30 feet of the primary target, and no target can be struck more than once. The thunder child can choose to affect fewer secondary targets than the maximum. The secondary bolts each strike one target and deal half as much damage as the primary one did (rounded down). The save DC is Charisma-based. Smell Fear (Su): A thunder child can track by scent and pinpoint creatures by scent within 30 feet. In addition, it gains a +2 morale bonus on attack rolls against shaken, frightened, or panicked opponents and can detect them at four times the normal scent range. It gains a +2 bonus on all Will saves when within 120 feet of a shaken, frightened, or panicked opponent, and cannot be caught flat-footed by any shaken, frightened, or panicked opponent. [/QUOTE]
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