Yeah. If we're going to keep the mutations table, it should have solid mechanical benefit besides extra attacks.Shade said:Good suggestions. We could also beef up that mutations list.
The organ mutations could increase the fortification, for example, while the extra eyes could provide all-around vision.
What shall we do with that?Any blow against a mutate with an edged weapon will, on a roll of 20, sever a limb. Severed limbs fight on, scuttling back to rejoin the troll after the battle.
Shall we stat her up as a sidebar or a separate creature?Matriarch Mutate
This creature rules the troll mutates with an iron claw. She is a 6+6 Hit Die creature with two heads, giving her an extra bite attack. The second head also gives her a psionic wild talent, 30 PSPs, and a variation of the project force devotion. If she does not use any bite attacks, she can user her psionic attack, in addition to her other attacks. The psionic attack, usable up to three times per day, is triggered with a roll of 16 or less on 1d20 and inflicts 2d6 points plus the target's AC in damage (negative ACs reduce the damage).
The queen has only two arms, but has a fully functional tentacle-like tail that she can whip over her heads to deliver a stunning blow for 1d6+3 points of damage.