JEB
Legend
Yeah, not only were there five in the Fiend Folio, Gygax saw fit to add a sixth in MM II...Didn't realize there were so many Urchins though
Yeah, not only were there five in the Fiend Folio, Gygax saw fit to add a sixth in MM II...Didn't realize there were so many Urchins though
I wondered that too, but the greater mummy actually appeared separately in 3e's Deities and Demigods. That said, the mummy lord certainly seems to be the spiritual successor of the greater mummy, even if it's technically different!For the greater mummy it is a close call on whether the Mummy Lord from 3e and on (mummy with increased HD, better stats, and priest spellcasting) is the same monster with a slightly different name and the Ankhtepot Ravenloft connection removed.
Yeah, again with no mention of Akhtepot or Ravenloft. Plus to complicate it further there is the officially licensed 3.0 Ravenloft Campaign Setting with its Ancient Dead mummy template including the classic Ravenloft/Monstrous Manual different power rank progressions as they age which the other two 3.0 ones don't.I wondered that too, but the greater mummy actually appeared separately in 3e's Deities and Demigods. That said, the mummy lord certainly seems to be the spiritual successor of the greater mummy, even if it's technically different!
It was the first chance WotC had to put its fingerprints on D&D. I suspect a lot of it was stuff that they, and folks like Monte Cook, had been thinking about and enthusiastic about for years.Considering how much of early 3e seemed to be evoking a return to 1e-style gaming, why put so much emphasis on these two blocs? Why not just pull forward more creatures from, say, the Fiend Folio or Monster Manual II (as the 2e books had)?
So these new monsters might basically be ascended homebrew? Interesting idea. (I suppose that also suggests a reason some didn't stick around - their creators weren't around to advocate for them anymore.)It was the first chance WotC had to put its fingerprints on D&D. I suspect a lot of it was stuff that they, and folks like Monte Cook, had been thinking about and enthusiastic about for years.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.