Last stop: 4e.
Monster Manual
Another long list here!
- Balhannoth
- Banshrae
- Battlebriar
- Berbalang
- Boneclaw
- Eidolon
- Foulspawn
- Godforged colossus
- Kruthik
- Lamia (4e flavor)
- Larva mage
- Quickling
- Rot harbinger
- Shadar-kai
- Shadowraven swarm
- Skull lord
- Sorrowsworn (4e flavor)
- Swordwing
- Warforged
- Abominations: astral stalker, atropal, blood fiend, and phane.
- Behemoths (totally not dinosaurs): bloodspike and macetail.
- Cult of Orcus: crimson acolyte, deathpriest of Orcus, deathpriest hierophant, Doresain.
- Dark ones (darklings): dark creeper, dark stalker
- Demons: evistro (carnage demon) and immolith.
- Devourers: soulspike and viscera.
- Dracoliches: blackfire and runescribed.
- Dragonspawn: blackspawn gloomweb, bluespawn godslayer, and redspawn firebelcher.
- Drakes: needlefang drake swarm, and spiretop.
- Elementals: earthwind ravager, firelasher, rockfire dreadnought, and thunderblast cyclone.
- Ghosts: phantom warrior and trap haunt.
- Giants: death giant, death titan, and storm titan.
- Gibbering beasts: abomination and orb.
- Hags: death and howling.
- Homunculi: iron cobra and iron defender.
- Hydras: fen, mordant, and primordial.
- Magma beasts: brute, claw, hurler, and strider.
- Shifters: longtooth and razorclaw.
- Trolls: fell and war.
- Wights: battle, deathlock, and slaughter.
- Yuan-ti: anathema and snaketongue cultist.
- Zombies: chillborn, corruption corpse, gravehound, hulk, rotter, and rotwing.
- Aboleth servitor
- Battle guardian
- Beholder eye of flame
- Black slaad
- Bloodfire harpy
- Boneshard skeleton
- Cacklefiend hyena
- Chuul juggernaut
- Dusk unicorn
- Elder purple worm
- Fell wyvern
- Feygrove choker
- Firebred hell hound
- Giant mummy
- Great flameskull
- Greater helmed horror
- Guulvorg (worg)
- Hippogriff dreadmount
- Horde ghoul
- Lich vestige
- Marut blademaster
- Oni night haunt
- Primordial naga
- Rimefire griffon
- Shadow hulk (umber hulk)
- Stirge swarm
- Storm gorgon
- Stormrage shambler (shambling mound)
- Sword wraith
- Thunderfury boar
- Thunderhawk (roc)
- Vine horror spellfiend
- Voidsoul specter
- War devil
- Wild hunt hound
- Bats: fire and shadowhunter.
- Beetles: rot scarab swarm and tangler.
- Crocodiles: feymire and visejaw.
- Panthers: fey and spectral.
- Scorpions: hellstinger and stormclaw.
- Snakes: flame and shadow.
- Spiders: bloodweb spider swarm, and demonweb terror.
There are a
lot of variants of the core monsters here, as pointed out by
@Voadam - probably more than in any other edition. I'm not sure about any other particular pattern to these additions, but I'm open to suggestions!
Monster Vault
Despite being a slimmer and more "iconic" listing than the original 4e MM, there are still a good number of one-offs:
- Archons (4e): earth and water.
- Basilisks: abyssal, mesmeric-eye, and wilt-eye.
- Dracoliches: deathbringer and doomlord.
- Drakes: ambush and bloodseeker.
- Liches: necromancer, remnant, and soulreaver.
- Mummies: moldering, royal, and tomb guardian.
- Ropers: cave, crag, and impaling.
- Rust monsters: gluttonous, and young rust monster swarm.
- Stirges: death husk, suckerling, and suckerling swarm.
- Treants: bramblewood and grove guardian.
- Trolls: battle troll, bladerager troll, and ghost troll render.
- Umber hulks: bewilderer, deep hulk, and tunneler.
- Wraiths: figment and sovereign.
- Zombies: flesh-crazed, grasping, and hulking.
- Abyssal eviscerator (demon)
- Charnel otyugh
- Frost titan (giant)
- Human transmuter
- Poisonscale lizardfolk
- Ravenous ghoul
- Rocktempest gargoyle
- Savage displacer beast
- Skeletal legionary
- Vampire night witch
- Venom-maw hydra
- War hyena
- Wind-claw owlbear
- Bear and horse (generic versions that don't neatly correspond to any other edition's take)
- Spiders: cave and doomspinner.
The main difference seems to be that while the 4e MM has some lesser-known and unique monsters, the MV is strictly about variants of classic monsters. Not sure if there's any particular intent to the variants chosen here vs. the ones in the MM.
4e overall
These were in both the Monster Manual and the Monster Vault, but not core in other editions:
- Dragonborn
- Eladrin (elf flavor)
- Angels: of battle, protection, valor, and vengeance.
- Archons (4e): fire and ice.
- Drakes: guard, rage, and spitting.
- Giants: earth titan and fire titan.
- Skeletons: blazing, decrepit, and skeletal tomb guardian.
- Abyssal ghoul
- Blackroot treant
- Blackscale lizardfolk
- Bog hag
- Deathjump spider
- Dire bulette
- Dire stirge
- Enormous carrion crawler
- Legion devil (merregon)
- Mad wraith
- Medusa (male a la 4e)
- Nabassu gargoyle
- Venom-eye basilisk
- Winterclaw owlbear
This block deserves some extra attention, because while the tones of the two core monsters books are different - major overhaul vs. decidedly retro - these 30 or so remained in both. That suggests the designers were very attached to having them in the game, and so probably say something about the 4e design philosophy. Not sure what, though!
Why didn't any of these carry forward? The pithy, cynical answer is because 5e was trying to win back lapsed fans, and that meant throwing 4e innovations under the bus. I don't know that it's so simple, though, because some new-to-core 4e creatures did carry forward to the 5e MM, like flameskulls and helmed horrors. Ditto a few minor variants that I didn't call out, like the orc eye of Gruumsh (MM) or the gnoll fang of Yeenoghu (MV). But I suppose it wasn't that many, in the grand scheme...
So what do you all think of these 4e refugees? Any you want to see return? (The immolith is one I think is pretty neat. And I'm glad the skull lord returned in MTOF...)