Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting monsters from Second Edition Monstrous Compendiums
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 5299681" data-attributes="member: 57383"><p>I'd leave off the symbol of pain, since there's no mention of the spines being agonizing.</p><p></p><p></p><p></p><p>I was interpreting that "save vs. poison" as being more like a Fortitude check to expel the spines before they start working their way in.</p><p></p><p>Maybe that's the approach we should take? 1d6 damage per round until a successful Fortitude save or Heal check is made to expel the spines?</p><p></p><p>How about one of the following:</p><p style="margin-left: 20px"><strong>Tail-Spines (Ex) [Random Duration]:</strong> A lemon fish's tail is covered in porcupine-like spines. If the fish hits an opponent with its tail attack, the opponent must make a DC X Fortitude save or the spines work their way into their flesh, doing 1d6 piercing damage each round for 1d4 rounds (1d6 rounds for Medium-sized lemon fish and 1d8 rounds for Large-sized lemon fish). The spines can be removed with a successful DC 15 Heal check (DC 18 for Medium lemon fish, DC 20 for Large lemon fish). The save DC is Constitution-based.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Any creature that grapples a lemon fish must make a DC X Fortitude save or be impaled by its tail-spines, taking damage as above.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Tail-Spines (Ex) [Fort Save To End]:</strong> A lemon fish's tail is covered in porcupine-like spines. If the fish hits an opponent with its tail attack, the opponent must succeed at a DC X Fortitude save or take 1d6 piercing damage. The spines will work their way into the opponent's flesh, doing 1d6 piercing damage per round until the opponent succeeds at a Fortitude (DC X -1 per round after the first), which expels the spines. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The spines can be removed with a successful DC 15 Heal check (DC 18 for Medium lemon fish, DC 20 for Large lemon fish).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Any creature that grapples a lemon fish must make a DC X Fortitude save or be impaled by its tail-spines, taking damage as above.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The save DCs are Constitution-based.</p> <p style="margin-left: 20px"></p><p> Hmm, I think I'll change my mind and go for the "Random Damage" approach.</p><p></p><p></p><p></p><p>I was going to go for a "poisonous but not poison" approach like that, e.g.:</p><p style="margin-left: 20px"><strong>Stun Cloud (Ex):</strong> Once per day, an injured lemon fish can release a cloud of chemicals in a 5 ft. spread (10 ft. for a Medium-sized lemon fish, 15 ft. for a Large-sized lemon fish). All living creatures within this cloud except for other lemon fish must succeed at a DC X Fortitude save or be stunned for Y rounds. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. The save DC is Constitution-based.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5299681, member: 57383"] I'd leave off the symbol of pain, since there's no mention of the spines being agonizing. I was interpreting that "save vs. poison" as being more like a Fortitude check to expel the spines before they start working their way in. Maybe that's the approach we should take? 1d6 damage per round until a successful Fortitude save or Heal check is made to expel the spines? How about one of the following: [INDENT][B]Tail-Spines (Ex) [Random Duration]:[/B] A lemon fish's tail is covered in porcupine-like spines. If the fish hits an opponent with its tail attack, the opponent must make a DC X Fortitude save or the spines work their way into their flesh, doing 1d6 piercing damage each round for 1d4 rounds (1d6 rounds for Medium-sized lemon fish and 1d8 rounds for Large-sized lemon fish). The spines can be removed with a successful DC 15 Heal check (DC 18 for Medium lemon fish, DC 20 for Large lemon fish). The save DC is Constitution-based. Any creature that grapples a lemon fish must make a DC X Fortitude save or be impaled by its tail-spines, taking damage as above. [B]Tail-Spines (Ex) [Fort Save To End]:[/B] A lemon fish's tail is covered in porcupine-like spines. If the fish hits an opponent with its tail attack, the opponent must succeed at a DC X Fortitude save or take 1d6 piercing damage. The spines will work their way into the opponent's flesh, doing 1d6 piercing damage per round until the opponent succeeds at a Fortitude (DC X -1 per round after the first), which expels the spines. The spines can be removed with a successful DC 15 Heal check (DC 18 for Medium lemon fish, DC 20 for Large lemon fish). Any creature that grapples a lemon fish must make a DC X Fortitude save or be impaled by its tail-spines, taking damage as above. The save DCs are Constitution-based. [/INDENT] Hmm, I think I'll change my mind and go for the "Random Damage" approach. I was going to go for a "poisonous but not poison" approach like that, e.g.: [INDENT][B]Stun Cloud (Ex):[/B] Once per day, an injured lemon fish can release a cloud of chemicals in a 5 ft. spread (10 ft. for a Medium-sized lemon fish, 15 ft. for a Large-sized lemon fish). All living creatures within this cloud except for other lemon fish must succeed at a DC X Fortitude save or be stunned for Y rounds. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. The save DC is Constitution-based.[/INDENT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting monsters from Second Edition Monstrous Compendiums
Top