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Converting monsters from Second Edition Monstrous Compendiums
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<blockquote data-quote="Cleon" data-source="post: 5306503" data-attributes="member: 57383"><p>Looks pretty straightforward.</p><p></p><p>Tiny Animal (Aquatic) that carries a disease.</p><p></p><p>We should do a Swarm version as well, but I'd stat an individual first.</p><p></p><p>I'd base the stats on a rat, but give them a higher Charisma 'cause they's so pretty.</p><p></p><p>Str and Con damage for the disease. I'd give it a racial bonus to its DCs. +4 seems too high, so I'll go for +2 - the swarm version will have a better DC with its disease, due to having more HD.</p><p></p><p>How's this for a start:</p><p></p><p><strong>Fish, Subterranean, </strong><strong>Iridescent Plecos</strong></p><p>Tiny Animal (Aquatic)</p><p>Hit Dice: 1d8 (4 hp)</p><p>Initiative: +1</p><p>Speed: Swim 30 ft. (6 squares)</p><p>Armor Class: 13 (+2 size, +1 Dex), touch 12, flat-footed 11</p><p>Base Attack/Grapple: +0/-11</p><p>Attack: Bite +4 melee (1d3-3 plus disease)</p><p>Full Attack: Bite +4 melee (1d3-3 plus disease)</p><p>Space/Reach: 2½ ft./0 ft.</p><p>Special Attacks: Disease</p><p>Special Qualities: Superior low-light vision, scent</p><p>Saves: Fort +2, Ref +3, Will +1</p><p>Abilities: Str 4, Dex 13, Con 10, Int 1, Wis 12, Cha 7</p><p>Skills: <span style="color: Red">All ranks in Spot?</span>, Swim +9</p><p>Feats: 1 plus Weapon Finesse (B)</p><p>Environment: Any underground aquatic</p><p>Organization: Solitary, outbreak (2-20), school (10-100), swarm, or plague (2-8 swarms)</p><p>Challenge Rating: <span style="color: Red">1/3?</span> [Less tough than a Dire Rat but nastier disease]</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 2 HD (Small)</p><p>Level Adjustment: —</p><p></p><p><strong>Disease (Ex):</strong></p><p><em>Iridescent fever</em>—bite attack, Fortitude DC 12, incubation period 1d3 days, damage 1d3 Str and 1d3 Con. The save DC is Constitution-based and includes a +2 racial bonus. </p><p></p><p><strong>Skills:</strong> An irrdescent plesco can use its Strength modifier or its Dexterity modifier for Swim checks. A plesco has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5306503, member: 57383"] Looks pretty straightforward. Tiny Animal (Aquatic) that carries a disease. We should do a Swarm version as well, but I'd stat an individual first. I'd base the stats on a rat, but give them a higher Charisma 'cause they's so pretty. Str and Con damage for the disease. I'd give it a racial bonus to its DCs. +4 seems too high, so I'll go for +2 - the swarm version will have a better DC with its disease, due to having more HD. How's this for a start: [B]Fish, Subterranean, [/B][B]Iridescent Plecos[/B] Tiny Animal (Aquatic) Hit Dice: 1d8 (4 hp) Initiative: +1 Speed: Swim 30 ft. (6 squares) Armor Class: 13 (+2 size, +1 Dex), touch 12, flat-footed 11 Base Attack/Grapple: +0/-11 Attack: Bite +4 melee (1d3-3 plus disease) Full Attack: Bite +4 melee (1d3-3 plus disease) Space/Reach: 2½ ft./0 ft. Special Attacks: Disease Special Qualities: Superior low-light vision, scent Saves: Fort +2, Ref +3, Will +1 Abilities: Str 4, Dex 13, Con 10, Int 1, Wis 12, Cha 7 Skills: [COLOR=Red]All ranks in Spot?[/COLOR], Swim +9 Feats: 1 plus Weapon Finesse (B) Environment: Any underground aquatic Organization: Solitary, outbreak (2-20), school (10-100), swarm, or plague (2-8 swarms) Challenge Rating: [COLOR=Red]1/3?[/COLOR] [Less tough than a Dire Rat but nastier disease] Treasure: None Alignment: Always neutral Advancement: 2 HD (Small) Level Adjustment: — [B]Disease (Ex):[/B] [I]Iridescent fever[/I]—bite attack, Fortitude DC 12, incubation period 1d3 days, damage 1d3 Str and 1d3 Con. The save DC is Constitution-based and includes a +2 racial bonus. [B]Skills:[/B] An irrdescent plesco can use its Strength modifier or its Dexterity modifier for Swim checks. A plesco has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [/QUOTE]
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