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Converting monsters from Second Edition Monstrous Compendiums
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<blockquote data-quote="Cleon" data-source="post: 5313882" data-attributes="member: 57383"><p>Yes, Swarm makes sense. I'd like to stat up an individual first, though.</p><p></p><p>I wondered about making them Diminutive, since they're half the length of an Irridescent Plesco. However, Wattley's are practically circular instead of being long barracuda-shaped fish like the Plesco so it makes more sense keeping them Tiny.</p><p></p><p>Take a Plesco, change it to a Magical Beast (since Wattley's are Semi-Intelligent), raise swim speed to 40 ft., add 2 To Dexterity and Intelligence, increase bite to 1d4 and change its disease to a Ghast's paralysis? Maybe increase the Advancement to 2-3 HD (Small)?</p><p></p><p>That ought to do it:</p><p></p><p><strong>Fish, Subterranean, Wattley</strong></p><p>Tiny Magical Beast (Aquatic)</p><p>Hit Dice: 1d10 (5 hp)</p><p>Initiative: +2</p><p>Speed: Swim 40 ft. (8 squares)</p><p>Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12</p><p>Base Attack/Grapple: +1/-10</p><p>Attack: Bite +5 melee (1d4-3 plus paralysis)</p><p>Full Attack: Bite +5 melee (1d4-3 plus paralysis)</p><p>Space/Reach: 2½ ft./0 ft.</p><p>Special Attacks: Paralysis</p><p>Special Qualities: Scent, superior low-light vision</p><p>Saves: Fort +2, Ref +4, Will +1</p><p>Abilities: Str 4, Dex 15, Con 10, Int 3, Wis 12, Cha 7</p><p>Skills: Listen +5, Spot +5, Swim +9</p><p>Feats: Alertness, Weapon Finesse (B)</p><p>Environment: Any underground aquatic</p><p>Organization: Solitary, ??? (2-20), or school (10-100) or swarm or ??? (2-? swarms)</p><p>Challenge Rating: 1/3</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 2-3 HD (Small)</p><p>Level Adjustment: —</p></blockquote><p></p>
[QUOTE="Cleon, post: 5313882, member: 57383"] Yes, Swarm makes sense. I'd like to stat up an individual first, though. I wondered about making them Diminutive, since they're half the length of an Irridescent Plesco. However, Wattley's are practically circular instead of being long barracuda-shaped fish like the Plesco so it makes more sense keeping them Tiny. Take a Plesco, change it to a Magical Beast (since Wattley's are Semi-Intelligent), raise swim speed to 40 ft., add 2 To Dexterity and Intelligence, increase bite to 1d4 and change its disease to a Ghast's paralysis? Maybe increase the Advancement to 2-3 HD (Small)? That ought to do it: [B]Fish, Subterranean, Wattley[/B] Tiny Magical Beast (Aquatic) Hit Dice: 1d10 (5 hp) Initiative: +2 Speed: Swim 40 ft. (8 squares) Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12 Base Attack/Grapple: +1/-10 Attack: Bite +5 melee (1d4-3 plus paralysis) Full Attack: Bite +5 melee (1d4-3 plus paralysis) Space/Reach: 2½ ft./0 ft. Special Attacks: Paralysis Special Qualities: Scent, superior low-light vision Saves: Fort +2, Ref +4, Will +1 Abilities: Str 4, Dex 15, Con 10, Int 3, Wis 12, Cha 7 Skills: Listen +5, Spot +5, Swim +9 Feats: Alertness, Weapon Finesse (B) Environment: Any underground aquatic Organization: Solitary, ??? (2-20), or school (10-100) or swarm or ??? (2-? swarms) Challenge Rating: 1/3 Treasure: None Alignment: Always neutral Advancement: 2-3 HD (Small) Level Adjustment: — [/QUOTE]
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