Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting monsters from Second Edition Monstrous Compendiums
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="freyar" data-source="post: 5398527" data-attributes="member: 40227"><p>Let's then modify Terrify as follows and remove "panicked" from Dream Haunting. The only question would be the save DC for frightened creatures to sleep. I picked DC 20 somewhat arbitrarily.</p><p></p><p>Terrify (Su): Mullonga can spook creatures that understand her speech with a lengthy recitation of ghost stories or other frightening tales, often about missing travelers. The subjects must make a DC 20 Will save or become engrossed in conversation with Mullonga as if fascinated. After 10 minutes, if Mullonga still speaks, each subject must make an additional DC 20 Will save or become shaken (already shaken characters become frightened and already frightened characters become panicked). Frightened or panicked subjects of Mullonga's terrify ability do not flee from her, not seeing her as the cause of their fear; they do however flee or fight any attackers. This fear decreases by one step each hour after Mullonga ceases using this ability. Shaken creatures can trance or sleep normally, but frightened creatures must first succeed on a DC 20 Will save (and receive a +2 circumstance bonus to Listen checks to awaken). Panicked creatures cannot sleep or trance at all. This is a language-dependent, mind-affecting fear effect. The save DCs are Charisma-based.</p><p></p><p></p><p>I also wonder if we should make Terrify increase character's fear level after each subsequent 10 minutes. Somehow that's what I'd remembered, anyway.</p></blockquote><p></p>
[QUOTE="freyar, post: 5398527, member: 40227"] Let's then modify Terrify as follows and remove "panicked" from Dream Haunting. The only question would be the save DC for frightened creatures to sleep. I picked DC 20 somewhat arbitrarily. Terrify (Su): Mullonga can spook creatures that understand her speech with a lengthy recitation of ghost stories or other frightening tales, often about missing travelers. The subjects must make a DC 20 Will save or become engrossed in conversation with Mullonga as if fascinated. After 10 minutes, if Mullonga still speaks, each subject must make an additional DC 20 Will save or become shaken (already shaken characters become frightened and already frightened characters become panicked). Frightened or panicked subjects of Mullonga's terrify ability do not flee from her, not seeing her as the cause of their fear; they do however flee or fight any attackers. This fear decreases by one step each hour after Mullonga ceases using this ability. Shaken creatures can trance or sleep normally, but frightened creatures must first succeed on a DC 20 Will save (and receive a +2 circumstance bonus to Listen checks to awaken). Panicked creatures cannot sleep or trance at all. This is a language-dependent, mind-affecting fear effect. The save DCs are Charisma-based. I also wonder if we should make Terrify increase character's fear level after each subsequent 10 minutes. Somehow that's what I'd remembered, anyway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting monsters from Second Edition Monstrous Compendiums
Top