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Converting monsters from Second Edition Monstrous Compendiums
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<blockquote data-quote="Cleon" data-source="post: 5444361" data-attributes="member: 57383"><p>I though it needed the +8 Str since I was proposing 1d4 claws and wanted to give them decent damage. It'll also help their attack modifier, of course.</p><p></p><p>As for the disguise I hadn't decided on a good name, which is why "beguiling" is in quotes.</p><p></p><p>Maybe call the ability "Veil of Deception"?</p><p></p><p><strong>Veil of Deception (Su):</strong> A ravenloft siren can create a powerful illusion to alter the appearance of itself and its lair. This glamer disguises the siren as a beautiful mermaid and makes its lair appear to be pristine and restful (the illusion conceals the rotting remains of the siren's victims). Any creature that sees the siren or its lair must succeed at a DC <span style="color: Red"><strong>X</strong></span> Will save or be affected by the veil of deception. Creatures affected by a siren's charming song (see above) will automatically fail their saves against its veil of deception. Veil of deception affects all the senses (sight, smell, touch et cetera). It even affects the sense of pain, so the siren's attacks appear to be gentle caresses to victims of its veil of deception, and those it has slain appear to be dozing peacefully. Creatures affected by veil of deception who are injured by the siren may attempt another DC <span style="color: Red"><strong>X</strong></span> Will save (no more than one attempt per round); if they succeed the veil no longer affects them and they see the horrifying truth of their hostess and her home, the transition is so disturbing the creature must succeed at another DC <span style="color: Red"><strong>X</strong></span> Will save or be shaken for <span style="color: Red"><strong>Y</strong></span> rounds. A true seeing effect renders a veil of deception powerless. The save DC is Charisma-based.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5444361, member: 57383"] I though it needed the +8 Str since I was proposing 1d4 claws and wanted to give them decent damage. It'll also help their attack modifier, of course. As for the disguise I hadn't decided on a good name, which is why "beguiling" is in quotes. Maybe call the ability "Veil of Deception"? [B]Veil of Deception (Su):[/B] A ravenloft siren can create a powerful illusion to alter the appearance of itself and its lair. This glamer disguises the siren as a beautiful mermaid and makes its lair appear to be pristine and restful (the illusion conceals the rotting remains of the siren's victims). Any creature that sees the siren or its lair must succeed at a DC [COLOR=Red][B]X[/B][/COLOR] Will save or be affected by the veil of deception. Creatures affected by a siren's charming song (see above) will automatically fail their saves against its veil of deception. Veil of deception affects all the senses (sight, smell, touch et cetera). It even affects the sense of pain, so the siren's attacks appear to be gentle caresses to victims of its veil of deception, and those it has slain appear to be dozing peacefully. Creatures affected by veil of deception who are injured by the siren may attempt another DC [COLOR=Red][B]X[/B][/COLOR] Will save (no more than one attempt per round); if they succeed the veil no longer affects them and they see the horrifying truth of their hostess and her home, the transition is so disturbing the creature must succeed at another DC [COLOR=Red][B]X[/B][/COLOR] Will save or be shaken for [COLOR=Red][B]Y[/B][/COLOR] rounds. A true seeing effect renders a veil of deception powerless. The save DC is Charisma-based. [/QUOTE]
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