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Converting monsters from Second Edition Monstrous Compendiums
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<blockquote data-quote="freyar" data-source="post: 5465134" data-attributes="member: 40227"><p>Gosh darn it, I'll give you an argument. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The wound bit says</p><p></p><p>There's a long way from that to a disease that deals 1d3 Dex and 1d3 Con per day! I'll agree that it doesn't mention remove curse, but I think cursed wound is a much, much better model for the original effect. (And cursed wound doesn't mention remove curse, either, actually.) I would honestly just directly modify cursed wound:</p><p></p><p>Cursed Wound (Ex): The damage a siren deals doesn’t heal naturally and resists healing spells. A character attempting to cast a conjuration (healing) spell on a creature damaged by a siren must succeed on a DC 16 caster level check, or the spell has no effect on the injured character.</p><p></p><p>I don't know how the DC was set for the golem, so I just picked a number that seemed about right. I'm even willing to drop the CL check bit if you want, but the disease really needs to go from my perspective. It doesn't fit the original creature at all.</p><p></p><p></p><p>EDIT: can we hold off on gnashers till we settle the sirens?</p></blockquote><p></p>
[QUOTE="freyar, post: 5465134, member: 40227"] Gosh darn it, I'll give you an argument. ;) The wound bit says There's a long way from that to a disease that deals 1d3 Dex and 1d3 Con per day! I'll agree that it doesn't mention remove curse, but I think cursed wound is a much, much better model for the original effect. (And cursed wound doesn't mention remove curse, either, actually.) I would honestly just directly modify cursed wound: Cursed Wound (Ex): The damage a siren deals doesn’t heal naturally and resists healing spells. A character attempting to cast a conjuration (healing) spell on a creature damaged by a siren must succeed on a DC 16 caster level check, or the spell has no effect on the injured character. I don't know how the DC was set for the golem, so I just picked a number that seemed about right. I'm even willing to drop the CL check bit if you want, but the disease really needs to go from my perspective. It doesn't fit the original creature at all. EDIT: can we hold off on gnashers till we settle the sirens? [/QUOTE]
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