Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting monsters from Second Edition Monstrous Compendiums
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shade" data-source="post: 5558406" data-attributes="member: 287"><p><strong>Coral Worm</strong></p><p>Climate/Terrain: Deep coastal water </p><p>Frequency: Very rare </p><p>Organization: Colony </p><p>Activity Cycle: Any </p><p>Diet: Carnivore </p><p>Intelligence: Animal (1) </p><p>Treasure: (C) </p><p>Alignment: Neutral </p><p>No. Appearing: 10-100 </p><p>Armor Class: 0 (8 polyp) </p><p>Movement: See below </p><p>Hit Dice: 3 to 8 </p><p>THAC0: 17 (3-4 HD)</p><p>15 (5-6 HD)</p><p>13 (7-8 HD) </p><p>No. of Attacks: 1 </p><p>Damage/Attack: 1d4 per HD </p><p>Special Attacks: Nil </p><p>Special Defenses: Razor edges, retreat </p><p>Magic Resistance: Nil </p><p>Size: L to H (7’ to 20’ long) </p><p>Morale: Steady (11-12) </p><p>XP Value: 270 to 2,000 </p><p></p><p>The tube of the coral worm ranges from 2 feet to 8 feet in diameter, stands from 2 feet to 20 feet tall, and looks like the precious pink, red-orange, or white variety. The worm itself has a long, black, sluglike body that exactly fits the diameter of the coral tube.</p><p></p><p>When prey approaches the coral reef, the worms dart out to their full length to attack the prey. Their mouths are lined with rough, bony plates able to grind coral or bite through a ship hull or armor. Their damage is based on their size, 1d4 per Hit Die, so a 4 HD creature inflicts 4d4 points of damage. If threatened, the coral worm can retreat into its tube, safe from all but the most persistent predator. Coral worms attack most creatures, but some types of lampreys and eels live with them and feed upon the scraps they leave.</p><p></p><p>The coral worm’s tube is covered with razor sharp ridges, 4 to 6 inches high and running several feet. Anyone coming into contact with these suffers 1d10 points of damage. The inside surface of the coral tube is pearly smooth.Coral worms might abandon their protective coral (where they are AC 0) to attack boats or swimmers. They move slowly (MV 3) and are only AC 8 when exposed.The coral tubes have no monetary value, but in a marine environment they are invaluable natural dwellings used by many creatures after the original worm has abandoned them.</p><p></p><p>Orginally appeared in Monstrous Compendium Annual Volume Four (1998).</p></blockquote><p></p>
[QUOTE="Shade, post: 5558406, member: 287"] [B]Coral Worm[/B] Climate/Terrain: Deep coastal water Frequency: Very rare Organization: Colony Activity Cycle: Any Diet: Carnivore Intelligence: Animal (1) Treasure: (C) Alignment: Neutral No. Appearing: 10-100 Armor Class: 0 (8 polyp) Movement: See below Hit Dice: 3 to 8 THAC0: 17 (3-4 HD) 15 (5-6 HD) 13 (7-8 HD) No. of Attacks: 1 Damage/Attack: 1d4 per HD Special Attacks: Nil Special Defenses: Razor edges, retreat Magic Resistance: Nil Size: L to H (7’ to 20’ long) Morale: Steady (11-12) XP Value: 270 to 2,000 The tube of the coral worm ranges from 2 feet to 8 feet in diameter, stands from 2 feet to 20 feet tall, and looks like the precious pink, red-orange, or white variety. The worm itself has a long, black, sluglike body that exactly fits the diameter of the coral tube. When prey approaches the coral reef, the worms dart out to their full length to attack the prey. Their mouths are lined with rough, bony plates able to grind coral or bite through a ship hull or armor. Their damage is based on their size, 1d4 per Hit Die, so a 4 HD creature inflicts 4d4 points of damage. If threatened, the coral worm can retreat into its tube, safe from all but the most persistent predator. Coral worms attack most creatures, but some types of lampreys and eels live with them and feed upon the scraps they leave. The coral worm’s tube is covered with razor sharp ridges, 4 to 6 inches high and running several feet. Anyone coming into contact with these suffers 1d10 points of damage. The inside surface of the coral tube is pearly smooth.Coral worms might abandon their protective coral (where they are AC 0) to attack boats or swimmers. They move slowly (MV 3) and are only AC 8 when exposed.The coral tubes have no monetary value, but in a marine environment they are invaluable natural dwellings used by many creatures after the original worm has abandoned them. Orginally appeared in Monstrous Compendium Annual Volume Four (1998). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting monsters from Second Edition Monstrous Compendiums
Top