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Converting monsters from Second Edition Monstrous Compendiums
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<blockquote data-quote="Cleon" data-source="post: 5600921" data-attributes="member: 57383"><p><strong>Coral Beast Cleon Special</strong></p><p></p><p><span style="font-size: 15px"><strong>Coral Beast</strong></span></p><p><span style="font-size: 15px"><strong></strong></span>Large Animal (Aquatic)</p><p><strong>Hit Dice:</strong> 3d8+9 (22 hp)</p><p><strong>Initiative:</strong> +5</p><p><strong>Speed:</strong> 10 ft. (2 squares), climb 10 ft., swim 10 ft.</p><p><strong>Armor Class:</strong> 12 (-1 size, +1 Dex, +2 natural), touch 10, flat-footed 11</p><p><strong>Base Attack/Grapple:</strong> +2/+10</p><p><strong>Attack:</strong> Bite +6 melee (2d6+6)</p><p><strong>Full Attack:</strong> Bite +6 melee (2d6+6)</p><p><strong>Space/Reach:</strong> 10 ft./10 ft.</p><p><strong>Special Attacks:</strong> Coral-grinding bite, spiny defense</p><p><strong>Special Qualities:</strong> Coral tube, darkvision 60 ft., low-light vision, scent, tremorsense 60 ft., tubular speed, verminous beast</p><p><strong>Saves:</strong> Fort +6, Ref +4, Will +0</p><p><strong>Abilities:</strong> Str 19, Dex 13, Con 16, Int 1, Wis 9, Cha 5</p><p><strong>Skills:</strong> Climb +12, Listen +3, Spot +3, Swim +12</p><p><strong>Feats:</strong> Improved Initiative, Improved Sunder (B), Weapon Focus (bite)</p><p><strong>Environment:</strong> Any aquatic</p><p><strong>Organization:</strong> Solitary, cluster (2-12) or colony (10-100)</p><p><strong>Challenge Rating:</strong> 2</p><p><strong>Treasure:</strong> 1/10 coins; 50% goods; 50% items</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 4-6 HD (Large); 7-9 HD (Huge)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><em>A long, black, slug-like snake-beast darts out of a nearby coral tube. A gaping mouthful of rough, bony plates leads the creature’s lunge.</em></p><p></p><p>Coral beasts are predatory animals that live within tubes of coral they secrete themselves. While each animal lairs within its own coral tube, the tubes of a colony of coral beasts interconnect to form a giant reef. Such tube complexes are a maze of passages, which open into chambers where many coral beasts can attack intruders simultaneously from all sides. Abandoned coral tubes rarely remain uninhabited for long. Many marine creatures find such tubes a perfect home.</p><p></p><p>Coral beasts have a slug-like foot that extends around their entire body. When crawling across a normal surface, such as the sea floor, they can only propel themselves with the underside of their body. When within their coral tubes (or a similar smooth tunnel that snugly fits around their body), these animals can use their whole body to push themselves along, resulting in an impressive crawling speed for a mollusc-like animal.</p><p></p><p>Coral beasts eat anything they can catch, but allow some types of lampreys and eels to live among them and feed upon their scraps.</p><p></p><p>The body of a typical coral beast is 18 inches in diameter and 14 feet in length, weighing about 500 pounds.</p><p></p><p><strong>COMBAT</strong></p><p></p><p>Coral beasts lie in wait within their protective coral tubes. When prey approaches the coral reef, the animals dart out to their full length to attack. These beasts occasionally swim out of their tubes to attack nearby prey or passing boats, but this is rare.</p><p></p><p>Coral beasts retreat into the depths of their tube complex if threatened. Anyone foolish enough to pursue a coral beast into interior of their reef will be attacked from all sides by the entire colony.</p><p></p><p><strong>Coral Tube (Ex):</strong> Coral beasts secrete tubes of coral to live inside. The tube is pearly smooth inside, but covered with razor-sharp ridges on the outside. When fighting from inside a tube, a coral beast gains cover (+4 to AC and +2 to Reflex saves) plus a +4 circumstance bonus to its natural armor bonus, for a total bonus to Armor Class of +8. However, the coral beast does not gain this cover bonus during an attack action (for example, if its attack is interrupted by an Attack of Opportunity). In addition, the razor-sharp exterior gives the beast a spiny defense (see below). A coral beast can withdraw entirely inside a coral tube to gain the benefits of full cover.</p><p></p><p>Coral tubes have hardness 7 and 50 hit points per 5 ft. section. A coral beast fighting from within a coral tube has the following statistics:</p><p></p><p><strong>Speed:</strong> 30 ft. (6 squares), climb 30 ft.</p><p><strong>Armor Class:</strong> 20 (-1 size, +1 Dex, +4 cover, +6 natural), touch 14, flat-footed 19</p><p><strong>Saves:</strong> Fort +6, Ref +4, Will +0</p><p></p><p><strong>Coral-Grinding Bite (Ex):</strong> A coral beast's bite attack ignores hardness of 8 or less, but subtracts the full hardness value when damaging objects with hardness greater than 8.</p><p></p><p><strong>Spiny Defense (Ex):</strong> Any creature outside a coral tube that attacks a coral beast inside the tube (or the tube itself) must succeed at a DC 12 Reflex save or take 1d10 slashing damage from the razor-sharp shards covering the tube. Note that weapons with exceptional reach, such as longspears, do not endanger their users in this way. the save DC is Dexterity-based.<strong></strong></p><p><strong></strong></p><p><strong>Tubular Speed (Ex):</strong> A coral beast can move at a speed of 30 ft. when any part of its body is within a coral tube.</p><p></p><p><strong>Verminous Beast: (Ex):</strong> A coral beast is affected by spells, magical items and other effects as if it were a Vermin rather than an Animal. Unlike true Vermin it is not mindless, so has no immunity to mind-affecting effects.</p><p></p><p><strong>Skills:</strong> A coral beast has a +8 racial bonus on Climb checks. It can always choose to take 10 on a Climb check, even if rushed or threatened. A coral beast has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5600921, member: 57383"] [b]Coral Beast Cleon Special[/b] [SIZE=4][B]Coral Beast [/B][/SIZE]Large Animal (Aquatic) [B]Hit Dice:[/B] 3d8+9 (22 hp) [B]Initiative:[/B] +5 [B]Speed:[/B] 10 ft. (2 squares), climb 10 ft., swim 10 ft. [B]Armor Class:[/B] 12 (-1 size, +1 Dex, +2 natural), touch 10, flat-footed 11 [B]Base Attack/Grapple:[/B] +2/+10 [B]Attack:[/B] Bite +6 melee (2d6+6) [B]Full Attack:[/B] Bite +6 melee (2d6+6) [B]Space/Reach:[/B] 10 ft./10 ft. [B]Special Attacks:[/B] Coral-grinding bite, spiny defense [B]Special Qualities:[/B] Coral tube, darkvision 60 ft., low-light vision, scent, tremorsense 60 ft., tubular speed, verminous beast [B]Saves:[/B] Fort +6, Ref +4, Will +0 [B]Abilities:[/B] Str 19, Dex 13, Con 16, Int 1, Wis 9, Cha 5 [B]Skills:[/B] Climb +12, Listen +3, Spot +3, Swim +12 [B]Feats:[/B] Improved Initiative, Improved Sunder (B), Weapon Focus (bite) [B]Environment:[/B] Any aquatic [B]Organization:[/B] Solitary, cluster (2-12) or colony (10-100) [B]Challenge Rating:[/B] 2 [B]Treasure:[/B] 1/10 coins; 50% goods; 50% items [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 4-6 HD (Large); 7-9 HD (Huge) [B]Level Adjustment:[/B] — [I]A long, black, slug-like snake-beast darts out of a nearby coral tube. A gaping mouthful of rough, bony plates leads the creature’s lunge.[/I] Coral beasts are predatory animals that live within tubes of coral they secrete themselves. While each animal lairs within its own coral tube, the tubes of a colony of coral beasts interconnect to form a giant reef. Such tube complexes are a maze of passages, which open into chambers where many coral beasts can attack intruders simultaneously from all sides. Abandoned coral tubes rarely remain uninhabited for long. Many marine creatures find such tubes a perfect home. Coral beasts have a slug-like foot that extends around their entire body. When crawling across a normal surface, such as the sea floor, they can only propel themselves with the underside of their body. When within their coral tubes (or a similar smooth tunnel that snugly fits around their body), these animals can use their whole body to push themselves along, resulting in an impressive crawling speed for a mollusc-like animal. Coral beasts eat anything they can catch, but allow some types of lampreys and eels to live among them and feed upon their scraps. The body of a typical coral beast is 18 inches in diameter and 14 feet in length, weighing about 500 pounds. [B]COMBAT[/B] Coral beasts lie in wait within their protective coral tubes. When prey approaches the coral reef, the animals dart out to their full length to attack. These beasts occasionally swim out of their tubes to attack nearby prey or passing boats, but this is rare. Coral beasts retreat into the depths of their tube complex if threatened. Anyone foolish enough to pursue a coral beast into interior of their reef will be attacked from all sides by the entire colony. [B]Coral Tube (Ex):[/B] Coral beasts secrete tubes of coral to live inside. The tube is pearly smooth inside, but covered with razor-sharp ridges on the outside. When fighting from inside a tube, a coral beast gains cover (+4 to AC and +2 to Reflex saves) plus a +4 circumstance bonus to its natural armor bonus, for a total bonus to Armor Class of +8. However, the coral beast does not gain this cover bonus during an attack action (for example, if its attack is interrupted by an Attack of Opportunity). In addition, the razor-sharp exterior gives the beast a spiny defense (see below). A coral beast can withdraw entirely inside a coral tube to gain the benefits of full cover. Coral tubes have hardness 7 and 50 hit points per 5 ft. section. A coral beast fighting from within a coral tube has the following statistics: [B]Speed:[/B] 30 ft. (6 squares), climb 30 ft. [B]Armor Class:[/B] 20 (-1 size, +1 Dex, +4 cover, +6 natural), touch 14, flat-footed 19 [B]Saves:[/B] Fort +6, Ref +4, Will +0 [B]Coral-Grinding Bite (Ex):[/B] A coral beast's bite attack ignores hardness of 8 or less, but subtracts the full hardness value when damaging objects with hardness greater than 8. [B]Spiny Defense (Ex):[/B] Any creature outside a coral tube that attacks a coral beast inside the tube (or the tube itself) must succeed at a DC 12 Reflex save or take 1d10 slashing damage from the razor-sharp shards covering the tube. Note that weapons with exceptional reach, such as longspears, do not endanger their users in this way. the save DC is Dexterity-based.[B] Tubular Speed (Ex):[/B] A coral beast can move at a speed of 30 ft. when any part of its body is within a coral tube. [B]Verminous Beast: (Ex):[/B] A coral beast is affected by spells, magical items and other effects as if it were a Vermin rather than an Animal. Unlike true Vermin it is not mindless, so has no immunity to mind-affecting effects. [B]Skills:[/B] A coral beast has a +8 racial bonus on Climb checks. It can always choose to take 10 on a Climb check, even if rushed or threatened. A coral beast has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [/QUOTE]
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