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Converting monsters from Second Edition Monstrous Compendiums
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<blockquote data-quote="Cleon" data-source="post: 6153951" data-attributes="member: 57383"><p>I don't mind dropping the temp hit points bit, but I strongly dislike the positive levels - it's both fiddly and introduces a "death spiral" that makes it a lot harder for a failing Slayer to replenish its unlife-force.</p><p></p><p>How about if we keep the HP loss but drop the temp hp?</p><p></p><p>I'm also thinking it's better to lower the restore HP cost and drop the 24 hours bit:</p><p></p><p><strong>Draconic Slaughter (Su):</strong> Undead dragon slayers must kill dragons to maintain their existence. Slaying a dragon will sustain an undead dragon slayer for one week per Hit Dice the dragon possesses. This duration stacks, up to a maximum of one year per character level the undead dragon slayer possesses. To "feed" off a dragon's dying life force, an undead dragon slayer must strike a dragon with an attack in the same round as the dragon dies. If multiple undead dragon slayers all strike the dragon in the same round it dies, the duration of Draconic Slaughter is shared between them.</p><p></p><p>If the duration of draconic slaughter run out, the undead dragon slayer immediately loses 5 hit points, plus an additional 5 point penalty for every day the slayer endures without "feeding". This hit point loss continues to mount until the undead dragon slayer is destroyed or it kills a dragon.</p><p></p><p>Hit points lost due to Draconic Slaughter can only be restored by the undead dragon slayer killing dragons, at a rate of 5 lost hit points per Hit Dice of dragon. Any excess Hit Dice of slain dragon become sustenance for the undead dragon slayer at the normal rate (one week per Hit Dice).</p></blockquote><p></p>
[QUOTE="Cleon, post: 6153951, member: 57383"] I don't mind dropping the temp hit points bit, but I strongly dislike the positive levels - it's both fiddly and introduces a "death spiral" that makes it a lot harder for a failing Slayer to replenish its unlife-force. How about if we keep the HP loss but drop the temp hp? I'm also thinking it's better to lower the restore HP cost and drop the 24 hours bit: [B]Draconic Slaughter (Su):[/B] Undead dragon slayers must kill dragons to maintain their existence. Slaying a dragon will sustain an undead dragon slayer for one week per Hit Dice the dragon possesses. This duration stacks, up to a maximum of one year per character level the undead dragon slayer possesses. To "feed" off a dragon's dying life force, an undead dragon slayer must strike a dragon with an attack in the same round as the dragon dies. If multiple undead dragon slayers all strike the dragon in the same round it dies, the duration of Draconic Slaughter is shared between them. If the duration of draconic slaughter run out, the undead dragon slayer immediately loses 5 hit points, plus an additional 5 point penalty for every day the slayer endures without "feeding". This hit point loss continues to mount until the undead dragon slayer is destroyed or it kills a dragon. Hit points lost due to Draconic Slaughter can only be restored by the undead dragon slayer killing dragons, at a rate of 5 lost hit points per Hit Dice of dragon. Any excess Hit Dice of slain dragon become sustenance for the undead dragon slayer at the normal rate (one week per Hit Dice). [/QUOTE]
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