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Converting monsters from Second Edition Monstrous Compendiums
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<blockquote data-quote="Cleon" data-source="post: 6284337" data-attributes="member: 57383"><p>Sure, although Mounted Archery will also apply to its Improved Weapon Throwing I was thinking we'd give him a mighty bow as well.</p><p></p><p></p><p></p><p>I was presuming he'd have gear worth the standard treasure value of a 13th level NPC - i.e. 35,000 gp.</p><p></p><p></p><p></p><p>Concentration will come in handy for casting its Blackguard spells and <em>true strike</em> SLA, so it makes sense to max that out.</p><p></p><p>It seems funny having an Undead with the Heal skill, but it's rules-legal to use <a href="http://www.d20srd.org/srd/skills/heal.htm" target="_blank"><strong>Heal</strong></a> on an <a href="http://www.d20srd.org/srd/typesSubtypes.htm#undeadType" target="_blank"><strong>Undead</strong></a>, plus it'll have learned most of the Heal ranks while still alive.</p><p></p><p>That said, he'd have uses for Handle Animal too, for training various hunting and riding beasts. If we give it 5+ ranks that also grants a +2 bonus to Wild Empathy, for a total bonus of +10.</p><p></p><p>We could max out Concentration and Ride and split the remaining points evenly, for 8 ranks in Handle Animal and Heal.</p><p></p><p></p><p></p><p>Hold on, he needs 5 ranks in Hide and 2 in Knowledge (religion) as prerequisites for being a Blackguard.</p><p></p><p>We'd better take the Know (religion) out of its Paladin budget (cutting Handle Animal & Heal by 1 rank each).</p><p></p><p>I don't like the cross-class Knowledge (arcana), so I'd use those ranger SPs for Hide.</p><p></p><p>I'd also rather cut the points in Use Rope and put them in Survival. Methinks it'd be using Survival to track dragons with its ranger training a lot more than it'd be tying knots!</p><p></p><p>That'd result in:</p><p></p><p><strong>Paladin/Blackguard/Ranger Ranks (48 SPs):</strong> Concentration 16, Knowledge (religion) 2, Handle Animal 7, Heal 7, Ride 16</p><p></p><p><strong>Ranger Ranks (20 SPs):</strong> Hide 5, Listen 5, Spot 5, Survival 5</p><p></p><p>=></p><p></p><p><strong>Total Ranks (68 SPs):</strong> Concentration 16, Knowledge (religion) 2, Handle Animal 7, Heal 7, Hide 5, Listen 5, Ride 16, Spot 5, Survival 5</p><p></p><p>=></p><p></p><p><strong>Skills:</strong> Concentration +16, Knowledge (religion) +3, Handle Animal +13, Heal +9, Hide +0* (<em>+6 without armor penalt</em>y), Listen +7, Ride +19, Spot +7, Survival +5</p><p></p><p>Don't forget the +2 to Wild Empathy for the Handle Animal ranks.</p><p></p><p>The +19 in Ride means our sample Undead Dragon Slayer will always make the DC 20 check to control its mount in battle.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6284337, member: 57383"] Sure, although Mounted Archery will also apply to its Improved Weapon Throwing I was thinking we'd give him a mighty bow as well. I was presuming he'd have gear worth the standard treasure value of a 13th level NPC - i.e. 35,000 gp. Concentration will come in handy for casting its Blackguard spells and [I]true strike[/I] SLA, so it makes sense to max that out. It seems funny having an Undead with the Heal skill, but it's rules-legal to use [URL="http://www.d20srd.org/srd/skills/heal.htm"][B]Heal[/B][/URL] on an [URL="http://www.d20srd.org/srd/typesSubtypes.htm#undeadType"][B]Undead[/B][/URL], plus it'll have learned most of the Heal ranks while still alive. That said, he'd have uses for Handle Animal too, for training various hunting and riding beasts. If we give it 5+ ranks that also grants a +2 bonus to Wild Empathy, for a total bonus of +10. We could max out Concentration and Ride and split the remaining points evenly, for 8 ranks in Handle Animal and Heal. Hold on, he needs 5 ranks in Hide and 2 in Knowledge (religion) as prerequisites for being a Blackguard. We'd better take the Know (religion) out of its Paladin budget (cutting Handle Animal & Heal by 1 rank each). I don't like the cross-class Knowledge (arcana), so I'd use those ranger SPs for Hide. I'd also rather cut the points in Use Rope and put them in Survival. Methinks it'd be using Survival to track dragons with its ranger training a lot more than it'd be tying knots! That'd result in: [B]Paladin/Blackguard/Ranger Ranks (48 SPs):[/B] Concentration 16, Knowledge (religion) 2, Handle Animal 7, Heal 7, Ride 16 [B]Ranger Ranks (20 SPs):[/B] Hide 5, Listen 5, Spot 5, Survival 5 => [B]Total Ranks (68 SPs):[/B] Concentration 16, Knowledge (religion) 2, Handle Animal 7, Heal 7, Hide 5, Listen 5, Ride 16, Spot 5, Survival 5 => [B]Skills:[/B] Concentration +16, Knowledge (religion) +3, Handle Animal +13, Heal +9, Hide +0* ([I]+6 without armor penalt[/I]y), Listen +7, Ride +19, Spot +7, Survival +5 Don't forget the +2 to Wild Empathy for the Handle Animal ranks. The +19 in Ride means our sample Undead Dragon Slayer will always make the DC 20 check to control its mount in battle. [/QUOTE]
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