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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8469350" data-attributes="member: 57383"><p>Upon reflection, that is way too complicated.</p><p></p><p>Simplifying…</p><p></p><p><strong><em>Necrotic Sap Infusion</em></strong>. <strong><a href="https://enworld.org/index.php?posts/8463640" target="_blank">Pine Kindred</a></strong> blood-sap contains a necrotic toxin they call the <em>Gift of Nidhogg</em>. A pine kindred thane has four doses of this gift and can spend up to two doses per round.</p><p></p><p>A pine kindred can touch a target to infuse their circulation with sap from its own veins. Treat this as a touch attack spell, the kindred need not spend doses if its misses. The kindred takes 1d6 damage per dose from the blood-sap it sacrifices. If the target is an undead, it regains 1d6 hit points plus 1d6 per dose (so 3d6 for two doses). If the target is a living creature, it takes 1d6 necrotic damage plus 1d6 per dose and 1d6 poison damage plus 1d6 per dose.</p><p></p><p>Pine kindred thanes also use <em>Necrotic Sap Infusion</em> for various necromantic practices, such as assisting a <a href="https://enworld.org/index.php?posts/8463658" target="_blank"><strong>Jarl</strong></a> with <em>Pine Kindred Initiation</em>.</p><p></p><p>If a pine kindred performs <em>Necrotic Sap Infusion</em> in a sacrificial grove (see <strong><em>Groves of Death</em></strong> in <a href="https://enworld.org/index.php?posts/8463658" target="_blank"><strong>Pine Kindred Jarl</strong></a>), it takes half damage from sap sacrifices it makes (round down).</p><p></p><p>Should a kindred wish to conserve its health, it can bleed only a few drops when it spends a dose and take half damage (no multiple doses); if it's in a sacrificial grove it only takes 1 damage from sap sacrifice. However, the effectiveness of the dose is also halved (half damage, half healing, counts as a "half dose" towards the doses of a <em>Pine Kindred Initiation</em>, et cetera).</p></blockquote><p></p>
[QUOTE="Cleon, post: 8469350, member: 57383"] Upon reflection, that is way too complicated. Simplifying… [B][I]Necrotic Sap Infusion[/I][/B]. [B][URL='https://enworld.org/index.php?posts/8463640']Pine Kindred[/URL][/B] blood-sap contains a necrotic toxin they call the [I]Gift of Nidhogg[/I]. A pine kindred thane has four doses of this gift and can spend up to two doses per round. A pine kindred can touch a target to infuse their circulation with sap from its own veins. Treat this as a touch attack spell, the kindred need not spend doses if its misses. The kindred takes 1d6 damage per dose from the blood-sap it sacrifices. If the target is an undead, it regains 1d6 hit points plus 1d6 per dose (so 3d6 for two doses). If the target is a living creature, it takes 1d6 necrotic damage plus 1d6 per dose and 1d6 poison damage plus 1d6 per dose. Pine kindred thanes also use [I]Necrotic Sap Infusion[/I] for various necromantic practices, such as assisting a [URL='https://enworld.org/index.php?posts/8463658'][B]Jarl[/B][/URL] with [I]Pine Kindred Initiation[/I]. If a pine kindred performs [I]Necrotic Sap Infusion[/I] in a sacrificial grove (see [B][I]Groves of Death[/I][/B] in [URL='https://enworld.org/index.php?posts/8463658'][B]Pine Kindred Jarl[/B][/URL]), it takes half damage from sap sacrifices it makes (round down). Should a kindred wish to conserve its health, it can bleed only a few drops when it spends a dose and take half damage (no multiple doses); if it's in a sacrificial grove it only takes 1 damage from sap sacrifice. However, the effectiveness of the dose is also halved (half damage, half healing, counts as a "half dose" towards the doses of a [I]Pine Kindred Initiation[/I], et cetera). [/QUOTE]
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