D&D 3E/3.5 Converting my old Magic conversions to 3.5

Wyvern, Silver

Huge Dragon
Hit Dice: 7d12+14 (59 hp)
Initiative: +3 (Dex)
Speed: 20 ft, fly 80 ft (average)
AC: 17 (+3 Dex, -2 Size, +6 Natural)
Attacks: Bite +9 melee, 2 wings +4 melee or 2 claws +4 melee
Damage: Bite 2d6+4, Wing 1d8+2 or Claw 1d6+2
Face/Reach: 10 ft by 20 ft / 10 ft
Special Attacks: Improved Grab, Snatch
Special Qualities: Scent, Magic Deflection
Saves: Fort +7, Refl +8, Will +6
Abilities: Str 18, Dex 16, Con 14, Int 14, Wis 12, Cha 14
Skills: Listen +14, Move Silently +10, Spot +14*, Hide +8
Feats: Alertness, Flyby Attack
Climate/Terrain: Temperate stormy mountains
Organization: Solitary, pair, or flight (3-6)
Challenge Rating: 6
Treasure: Standard
Alignment: Usually chaotic good
Advancement: 8-10 HD (Huge), 11-21 HD (Gargantuan)

A distant cousin of the Wyvern, seemingly more closely related to the metallic dragons (specifically the Silver dragon, obviously), the Silver Wyvern is a huge flying lizard with only two hind legs. Unlike most wyverns, the Silver Wyvern has no stinger on it’s tail.
Just over 30 feet long, the serpentine body of the Silver Wyvern is covered in brilliant silver scales. It has a long, whip-like tail and it’s bat-like wings are translucent, almost
transparent. It’s long head ends in a beak-like protrusion and a long jaw full of sharp teeth. Silver Wyverns take good care of themselves, and exhibit no strong odour like most wyverns do.

Most Silver Wyverns speak Draconic, and some few also speak Common.

COMBAT

Silver Wyverns are fairly aggressive, as they are usually hungry and almost anything will make a good snack. They strike from the air, snatching it’s target with its claws and
then dropping it to it’s death.

Improved Grab (Ex): To use this ability, the Silver Wyvern must hit with both claw attacks. If it gets a hold, it hangs on and flies up with it’s victim to dash it against the ground from a greater height.

Snatch: If a Silver Wyvern gets a hold on a creature three or more sizes smaller than it, it automatically deals damage with both claws, and can direct all deflected spells to the victim without fail. The wyvern can drop a creature it has snatched as a free action, or use a standard action to fling it aside. A flung creature travels 30 feet and takes 3d6 damage (added to the falling damage if flung from a height).

Spell Deflection (Su): When targeted by a spell or spell like ability, the Silver Wyvern can make a Reflex Save against the spell to deflect it in it’s entirety. If this save fails,
they may still make the normal save against the spell (if appropriate). If they succeed at the Reflex Save by 5 or more points, they may direct the spell at any target within
the spell’s normal range. If they have a victim in their claws, they only have to make the Reflex save (not at +5 DC) to deflect spells towards them.

Skills: Silver Wyverns receive a +3 racial bonus to Spot checks when flying during daylight hours.
 

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That's it for tonight...

I also have a large number of Thrulls and Thallids to post, but my eyes are getting all wonky because I've been up so late.
 


Nice, Just one comment though:

I would make the Orgg huge and give it the Goblinoid Subtype.

Also, when it is time to update the crypt angel, may I suggest you change the DR to 5/Cold Iron and Magic?
 

These conversions are amazing. You should be very proud! ;)

Would you mind, awfully, if I put in a couple of requests? I'd love to see stats for some of these critters...

Armodon.
Bronze horse.
Azure drake.
Sylvan basilisk.
Craw giant.
Tinviper.
Scragnoth.
Mole worm.
Bog rat.
Canyon wildcat.
Skirge familiar.

And, I've always had something of a soft spot for these rather odd, aardvark-like creatures on the Escaped Shapeshifter card, whatever they are!

Escaped%20Shapeshifter.JPG
 
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