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Converting Oriental Adventures creatures
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<blockquote data-quote="Shade" data-source="post: 5028488" data-attributes="member: 287"><p>Here's an aura that works whenever something is within range...</p><p></p><p>Mind Freeze Aura (Su): At the end of each of a frostwind virago's turns, creatures within 30 feet of her must succeed on a DC 30 Will save or be shaken for 1 round. Those who fail by 5 or more are dazed for 1 round, and those who fail by 10 or more are stunned for 1 round. The save DC is Charisma-based. A frostwind virago can suppress this ability at will as a free action. Frostwind viragos are immune to this aura.</p><p></p><p>And another...</p><p></p><p>Insidious Aura (Su): A remmanon emanates a telepathic aura that plays on the doubts and fears of its foes. Opponents that begin their turn within 30 feet of a remmanon must succeed on a DC 26 Will save or suffer the effect of a confusion spell for that round. An affected foe never treats a remmanon as the nearest creature for the purpose of determining the confusion effect. The save DC is Charisma-based.</p><p></p><p>A remmanon and allies within 30 feet of it gain a +4 bonus on attack rolls against opponents affected by this aura.</p></blockquote><p></p>
[QUOTE="Shade, post: 5028488, member: 287"] Here's an aura that works whenever something is within range... Mind Freeze Aura (Su): At the end of each of a frostwind virago's turns, creatures within 30 feet of her must succeed on a DC 30 Will save or be shaken for 1 round. Those who fail by 5 or more are dazed for 1 round, and those who fail by 10 or more are stunned for 1 round. The save DC is Charisma-based. A frostwind virago can suppress this ability at will as a free action. Frostwind viragos are immune to this aura. And another... Insidious Aura (Su): A remmanon emanates a telepathic aura that plays on the doubts and fears of its foes. Opponents that begin their turn within 30 feet of a remmanon must succeed on a DC 26 Will save or suffer the effect of a confusion spell for that round. An affected foe never treats a remmanon as the nearest creature for the purpose of determining the confusion effect. The save DC is Charisma-based. A remmanon and allies within 30 feet of it gain a +4 bonus on attack rolls against opponents affected by this aura. [/QUOTE]
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