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Converting Oriental Adventures creatures
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<blockquote data-quote="Shade" data-source="post: 5046189" data-attributes="member: 287"><p>Here's the next one in the article...</p><p></p><p><strong>Vampire-Spectre</strong> </p><p>#Appearing: 1-2</p><p>AC: 1</p><p>Move: 18</p><p>Hit Dice: 10</p><p>% in Lair: 20%</p><p>Treasure: Type F</p><p></p><p>The Ch’ang-Kuei are super-vampires. They have 2 claws 1-4 and 1 bite 2-12 plus drain two levels, and or, if the vampire wishes, it may also, up to five times a day, Cause Disease with its touch — a saving throw is permitted.</p><p></p><p>Ch’ang-Kuei can turn into mist or fly but not into bats. Clerics turn them as vampires but must subtract 2 from the roll—if successful, the ordinary 2-12 then turn away. Ch’ang-Kuei Charm as other vampires but each victim must subtract 3 from his throw instead of 2. They can command rats or wolves.</p><p></p><p>Each Vampire-Spectre has a 10% chance of carrying a Magic Tiger Skin. This item may be thrown up to 1” away against a victim (or close in, if the caster wants to hang on) as against Armor Class 9. If the skin covers the target, the victim must make a saving throw versus magic. If he fails, he absorbs the skin and becomes a weretiger slave of the caster, or, after the caster is destroyed, simply a Chaotic/Evil weretiger. Someone under the influence of the skin is immune to charm-type spell psionics, music, etc. The skin may be removed only by someone else’s completion of a harrowing Quest, at which point the skin will come off, or by the original caster’s choice to remove the skin.</p></blockquote><p></p>
[QUOTE="Shade, post: 5046189, member: 287"] Here's the next one in the article... [B]Vampire-Spectre[/B] #Appearing: 1-2 AC: 1 Move: 18 Hit Dice: 10 % in Lair: 20% Treasure: Type F The Ch’ang-Kuei are super-vampires. They have 2 claws 1-4 and 1 bite 2-12 plus drain two levels, and or, if the vampire wishes, it may also, up to five times a day, Cause Disease with its touch — a saving throw is permitted. Ch’ang-Kuei can turn into mist or fly but not into bats. Clerics turn them as vampires but must subtract 2 from the roll—if successful, the ordinary 2-12 then turn away. Ch’ang-Kuei Charm as other vampires but each victim must subtract 3 from his throw instead of 2. They can command rats or wolves. Each Vampire-Spectre has a 10% chance of carrying a Magic Tiger Skin. This item may be thrown up to 1” away against a victim (or close in, if the caster wants to hang on) as against Armor Class 9. If the skin covers the target, the victim must make a saving throw versus magic. If he fails, he absorbs the skin and becomes a weretiger slave of the caster, or, after the caster is destroyed, simply a Chaotic/Evil weretiger. Someone under the influence of the skin is immune to charm-type spell psionics, music, etc. The skin may be removed only by someone else’s completion of a harrowing Quest, at which point the skin will come off, or by the original caster’s choice to remove the skin. [/QUOTE]
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