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<blockquote data-quote="Cleon" data-source="post: 5374841" data-attributes="member: 57383"><p><strong>Flame Spirits Working Draft</strong></p><p></p><p><span style="font-size: 15px"><strong>Flame Spirit, Least</strong></span></p><p>Small Elemental (Fire, Extraplanar)</p><p>Hit Dice: 2d8 (9 hp)</p><p>Initiative: +2</p><p>Speed: 20 ft. (4 squares)</p><p>Armor Class: 16 (+1 size, +2 Dex, +3 natural), touch 13, flat-footed 14</p><p>Base Attack/Grapple: +1/-3</p><p>Attack: Slam +4 melee (1d4 plus 1d4 fire) or 2 fiery eyes +4 ranged touch (1d4 fire) or fire shuriken +4 ranged (2d6 fire/19-20)</p><p>Full Attack: Slam +4 melee (1d4 plus 1d4 fire) or 2 fiery eyes +4 ranged touch (1d4 fire) or fire shuriken +4 ranged (2d6 fire/19-20)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Burn, fiery eyes, fire shuriken, spell-like abilities</p><p>Special Qualities: Damage reduction 5/magic, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold</p><p>Saves: Fort +0, Ref +5, Will +0</p><p>Abilities: Str 10, Dex 15, Con 10, Int 6, Wis 11, Cha 11</p><p>Skills: 5</p><p>Feats: 1, plus Weapon Finesse (B)</p><p>Environment: Elemental Plane of Fire</p><p>Organization: Solitary</p><p>Challenge Rating: 1</p><p>Treasure: None</p><p>Alignment: Usually neutral</p><p>Advancement: 3 HD (Small)</p><p>Level Adjustment: —</p><p><strong><span style="font-size: 15px"></span></strong></p><p><strong><span style="font-size: 15px">Flame Spirit, Lesser</span></strong></p><p>Medium Elemental (Fire, Extraplanar)</p><p>Hit Dice: 4d8+8 (26 hp)</p><p>Initiative: +3</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13</p><p>Base Attack/Grapple: +3/+4</p><p>Attack: Slam +6 melee (1d6+1 plus 1d6 fire) or 2 fiery eyes +6 ranged touch (1d6 fire) or fire shuriken +6 ranged (2d6+1 fire/19-20)</p><p>Full Attack: Slam +6 melee (1d6+1 plus 1d6 fire) or 2 fiery eyes +6 ranged touch (1d6 fire) or 2 fire shuriken +6 ranged (2d6+1 fire/19-20)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Burn, fiery eyes, fire shuriken, spell-like abilities</p><p>Special Qualities: Damage reduction 5/magic, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold</p><p>Saves: Fort +3, Ref +7, Will +1</p><p>Abilities: Str 12, Dex 17, Con 14, Int 6, Wis 11, Cha 11</p><p>Skills: 7</p><p>Feats: 2 plus Weapon Finesse (B)</p><p>Environment: Elemental Plane of Fire</p><p>Organization: Solitary</p><p>Challenge Rating: 3</p><p>Treasure: None</p><p>Alignment: Usually neutral</p><p>Advancement: 5-7 HD (Medium)</p><p>Level Adjustment: —</p><p></p><p><span style="font-size: 15px"><strong>Flame Spirit, Greater</strong></span></p><p><span style="font-size: 15px"></span>Large Elemental (Fire, Extraplanar)</p><p>Hit Dice: 8d8+24 (60 hp)</p><p>Initiative: +4</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 17 (-1 size, +4 Dex, +4 natural), touch 14, flat-footed 13</p><p>Base Attack/Grapple: +6/+12</p><p>Attack: Slam +9 melee (1d10+2 plus 1d6 fire) or 2 fiery eyes +9 ranged touch (1d8 fire) or fire shuriken +9 ranged (2d6+2 fire/19-20)</p><p>Full Attack: Slam +9 melee (1d10+2 plus 1d6 fire) or 2 fiery eyes +9 ranged touch (1d8 fire) or 3 fire shuriken +9 ranged (2d6+2 fire/19-20)</p><p>Space/Reach: 10 ft./10 ft.</p><p>Special Attacks: Burn, fiery eyes, fire shuriken, spell-like abilities</p><p>Special Qualities: Damage reduction 5/--, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold</p><p>Saves: Fort +5, Ref +10, Will +2</p><p>Abilities: Str 14, Dex 19, Con 16, Int 6, Wis 11, Cha 11</p><p>Skills: Listen +5, Spot +6</p><p>Feats: 3 plus Weapon Finesse (B)</p><p>Environment: Elemental Plane of Fire</p><p>Organization: Solitary</p><p>Challenge Rating: 5</p><p>Treasure: None</p><p>Alignment: Usually neutral</p><p>Advancement: 9-15 HD (Large)</p><p>Level Adjustment: —</p><p></p><p><em>Stuff</em></p><p></p><p><span style="font-size: 12px"><strong>Combat</strong></span></p><p>Tactics</p><p></p><p><strong>Burn (Ex):</strong> A flame spirit’s slam attack deals bludgeoning damage plus fire damage from the spirit’s flaming body. Those hit by a flame spirit’s slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the spirit’s size (see table). A burning creature can take a move action to put out the flame. The save DC is Constitution-based.</p><p></p><p>Creatures hitting a flame spirit with natural weapons or unarmed attacks take fire damage as though hit by the spirit’s attack, and also catch on fire unless they succeed on a Reflex save.</p><p></p><p><strong>Fiery Eyes (Su):</strong> As a standard action, a flame spirit can shoot two rays of fire (one from each eye). Each ray has a range of 200 ft.? and does 1d4 fire damage for least flame spirits, 1d6 fire damage for lesser flame spirits and 1d8 fire damage for greater flame spirits.</p><p></p><p><strong>Fire Shuriken (Su):</strong> Flame spirits can create shuriken formed of magic fire. A least flame spirit can create up to 3 such shuriken per day, a lesser flame spirit can create up to 6 and a greater flame spirit up to 9 fire shuriken. These fire shuriken can be thrown as a normal ranged attack with a range increment of 20 feet. Fire shuriken threaten a critical hit on a roll of 19-20, and deal 2d6 points of fire damage each on a successful hit. Any additional damage dealt by the fire shuriken (including Strength bonus) is also fire damage. A flame spirit can throw a single fire shuriken as a standard action; a lesser flame spirit can also throw 2 fire shuriken as a full attack, while a greater flame spirit can throw up to 3 fire shuriken as a full attack. The shuriken disappear when they hit, so they cannot set fire to combustibles or damage objects.</p><p></p><p><em><strong>Spell-Like Abilities (Sp):</strong></em> The spell-like abilities of a flame spirit are as follows, the save DCs are Charisma-based:</p><p><em><strong>Least Flame Spirit</strong></em>: 3/day---<em>produce flame</em>. Caster level 2nd?</p><p><em><strong>Lesser Flame Spirit</strong></em>: At-will---<em>produce flame</em>; 1/day---<em>pyrotechnics</em>. Caster level 4th?</p><p><strong><em>Greater Flame Spirit</em></strong>: At-will---<em>produce flame</em>; 3/day---<em>pyrotechnics</em>; 1/day---<em>flame shield </em>(warm only). Caster level 8th?</p></blockquote><p></p>
[QUOTE="Cleon, post: 5374841, member: 57383"] [b]Flame Spirits Working Draft[/b] [SIZE=4][B]Flame Spirit, Least[/B][/SIZE] Small Elemental (Fire, Extraplanar) Hit Dice: 2d8 (9 hp) Initiative: +2 Speed: 20 ft. (4 squares) Armor Class: 16 (+1 size, +2 Dex, +3 natural), touch 13, flat-footed 14 Base Attack/Grapple: +1/-3 Attack: Slam +4 melee (1d4 plus 1d4 fire) or 2 fiery eyes +4 ranged touch (1d4 fire) or fire shuriken +4 ranged (2d6 fire/19-20) Full Attack: Slam +4 melee (1d4 plus 1d4 fire) or 2 fiery eyes +4 ranged touch (1d4 fire) or fire shuriken +4 ranged (2d6 fire/19-20) Space/Reach: 5 ft./5 ft. Special Attacks: Burn, fiery eyes, fire shuriken, spell-like abilities Special Qualities: Damage reduction 5/magic, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold Saves: Fort +0, Ref +5, Will +0 Abilities: Str 10, Dex 15, Con 10, Int 6, Wis 11, Cha 11 Skills: 5 Feats: 1, plus Weapon Finesse (B) Environment: Elemental Plane of Fire Organization: Solitary Challenge Rating: 1 Treasure: None Alignment: Usually neutral Advancement: 3 HD (Small) Level Adjustment: — [B][SIZE=4] Flame Spirit, Lesser[/SIZE][/B] Medium Elemental (Fire, Extraplanar) Hit Dice: 4d8+8 (26 hp) Initiative: +3 Speed: 30 ft. (6 squares) Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13 Base Attack/Grapple: +3/+4 Attack: Slam +6 melee (1d6+1 plus 1d6 fire) or 2 fiery eyes +6 ranged touch (1d6 fire) or fire shuriken +6 ranged (2d6+1 fire/19-20) Full Attack: Slam +6 melee (1d6+1 plus 1d6 fire) or 2 fiery eyes +6 ranged touch (1d6 fire) or 2 fire shuriken +6 ranged (2d6+1 fire/19-20) Space/Reach: 5 ft./5 ft. Special Attacks: Burn, fiery eyes, fire shuriken, spell-like abilities Special Qualities: Damage reduction 5/magic, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold Saves: Fort +3, Ref +7, Will +1 Abilities: Str 12, Dex 17, Con 14, Int 6, Wis 11, Cha 11 Skills: 7 Feats: 2 plus Weapon Finesse (B) Environment: Elemental Plane of Fire Organization: Solitary Challenge Rating: 3 Treasure: None Alignment: Usually neutral Advancement: 5-7 HD (Medium) Level Adjustment: — [SIZE=4][B]Flame Spirit, Greater[/B] [/SIZE]Large Elemental (Fire, Extraplanar) Hit Dice: 8d8+24 (60 hp) Initiative: +4 Speed: 30 ft. (6 squares) Armor Class: 17 (-1 size, +4 Dex, +4 natural), touch 14, flat-footed 13 Base Attack/Grapple: +6/+12 Attack: Slam +9 melee (1d10+2 plus 1d6 fire) or 2 fiery eyes +9 ranged touch (1d8 fire) or fire shuriken +9 ranged (2d6+2 fire/19-20) Full Attack: Slam +9 melee (1d10+2 plus 1d6 fire) or 2 fiery eyes +9 ranged touch (1d8 fire) or 3 fire shuriken +9 ranged (2d6+2 fire/19-20) Space/Reach: 10 ft./10 ft. Special Attacks: Burn, fiery eyes, fire shuriken, spell-like abilities Special Qualities: Damage reduction 5/--, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold Saves: Fort +5, Ref +10, Will +2 Abilities: Str 14, Dex 19, Con 16, Int 6, Wis 11, Cha 11 Skills: Listen +5, Spot +6 Feats: 3 plus Weapon Finesse (B) Environment: Elemental Plane of Fire Organization: Solitary Challenge Rating: 5 Treasure: None Alignment: Usually neutral Advancement: 9-15 HD (Large) Level Adjustment: — [I]Stuff[/I] [SIZE=3][B]Combat[/B][/SIZE] Tactics [B]Burn (Ex):[/B] A flame spirit’s slam attack deals bludgeoning damage plus fire damage from the spirit’s flaming body. Those hit by a flame spirit’s slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the spirit’s size (see table). A burning creature can take a move action to put out the flame. The save DC is Constitution-based. Creatures hitting a flame spirit with natural weapons or unarmed attacks take fire damage as though hit by the spirit’s attack, and also catch on fire unless they succeed on a Reflex save. [B]Fiery Eyes (Su):[/B] As a standard action, a flame spirit can shoot two rays of fire (one from each eye). Each ray has a range of 200 ft.? and does 1d4 fire damage for least flame spirits, 1d6 fire damage for lesser flame spirits and 1d8 fire damage for greater flame spirits. [B]Fire Shuriken (Su):[/B] Flame spirits can create shuriken formed of magic fire. A least flame spirit can create up to 3 such shuriken per day, a lesser flame spirit can create up to 6 and a greater flame spirit up to 9 fire shuriken. These fire shuriken can be thrown as a normal ranged attack with a range increment of 20 feet. Fire shuriken threaten a critical hit on a roll of 19-20, and deal 2d6 points of fire damage each on a successful hit. Any additional damage dealt by the fire shuriken (including Strength bonus) is also fire damage. A flame spirit can throw a single fire shuriken as a standard action; a lesser flame spirit can also throw 2 fire shuriken as a full attack, while a greater flame spirit can throw up to 3 fire shuriken as a full attack. The shuriken disappear when they hit, so they cannot set fire to combustibles or damage objects. [I][B]Spell-Like Abilities (Sp):[/B][/I] The spell-like abilities of a flame spirit are as follows, the save DCs are Charisma-based: [I][B]Least Flame Spirit[/B][/I]: 3/day---[I]produce flame[/I]. Caster level 2nd? [I][B]Lesser Flame Spirit[/B][/I]: At-will---[I]produce flame[/I]; 1/day---[I]pyrotechnics[/I]. Caster level 4th? [B][I]Greater Flame Spirit[/I][/B]: At-will---[I]produce flame[/I]; 3/day---[I]pyrotechnics[/I]; 1/day---[I]flame shield [/I](warm only). Caster level 8th? [/QUOTE]
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