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Converting Oriental Adventures creatures
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<blockquote data-quote="Cleon" data-source="post: 5693979" data-attributes="member: 57383"><p>I prefer a minimum caster level, since a level check usually means the PCs just keep repeating their <em>break enchantment</em> until it takes hold, but I'll leave that to you.</p><p></p><p>I'd include the secondary effect.</p><p></p><p>Something like this:</p><p></p><p><strong>Death Curse (Su):</strong> If a kappa-ti is killed, it inflicts a powerful curse on the creatures that slew it. This curse can affect up to 4 creatures, who must be within 800 feet of the kappa when it dies. If more than 4 creatures helped kill a kappa-ti, the curse targets the 4 who the kappa holds most responsible for its death or, if all are equally culpable, the 4 closest. The targets must succeed at a DC <span style="color: Red">X</span> Will save or be cursed with a -4 [<span style="color: Red">luck?</span>] penalty on attack rolls, saves, ability checks, and skill checks. Furthermore, all non-hostile creatures will take a -1 luck penalty on attack rolls, weapon damage rolls, saves, and skill checks whenever they are within 30 feet of victim of a death curse (e.g. all unfriendly, indifferent, friendly or helpful creatures near a cursed victim will be penalized, only hostile creatures are unaffected by this luck penalty). A kappa-ti's death curse cannot be dispelled, but it can be removed with a <em>break enchantment</em>, <em>limited wish</em>, <em>miracle</em>, <em>remove curse</em>, or <em>wish </em>spell. [<span style="color: Red">The curse is the equivalent of caster level Y, and a <em>remove curse</em> spell works only if its caster level is equal to or higher than Z</span>]. The save DC is Charisma-based [<span style="color: Red">plus a racial bonus?</span>].</p></blockquote><p></p>
[QUOTE="Cleon, post: 5693979, member: 57383"] I prefer a minimum caster level, since a level check usually means the PCs just keep repeating their [I]break enchantment[/I] until it takes hold, but I'll leave that to you. I'd include the secondary effect. Something like this: [B]Death Curse (Su):[/B] If a kappa-ti is killed, it inflicts a powerful curse on the creatures that slew it. This curse can affect up to 4 creatures, who must be within 800 feet of the kappa when it dies. If more than 4 creatures helped kill a kappa-ti, the curse targets the 4 who the kappa holds most responsible for its death or, if all are equally culpable, the 4 closest. The targets must succeed at a DC [COLOR=Red]X[/COLOR] Will save or be cursed with a -4 [[COLOR=Red]luck?[/COLOR]] penalty on attack rolls, saves, ability checks, and skill checks. Furthermore, all non-hostile creatures will take a -1 luck penalty on attack rolls, weapon damage rolls, saves, and skill checks whenever they are within 30 feet of victim of a death curse (e.g. all unfriendly, indifferent, friendly or helpful creatures near a cursed victim will be penalized, only hostile creatures are unaffected by this luck penalty). A kappa-ti's death curse cannot be dispelled, but it can be removed with a [I]break enchantment[/I], [I]limited wish[/I], [I]miracle[/I], [I]remove curse[/I], or [I]wish [/I]spell. [[COLOR=Red]The curse is the equivalent of caster level Y, and a [I]remove curse[/I] spell works only if its caster level is equal to or higher than Z[/COLOR]]. The save DC is Charisma-based [[COLOR=Red]plus a racial bonus?[/COLOR]]. [/QUOTE]
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