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Converting Oriental Adventures creatures
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<blockquote data-quote="Cleon" data-source="post: 5992328" data-attributes="member: 57383"><p><strong><span style="font-size: 15px">Reaper</span></strong></p><p><em>This stone gardener’s shack is surrounded by a rusting iron fence whose gate hangs loose and creaking in the wind. The jagged shadow of the fence reminds you of raised spears.</em></p><p></p><p>The door of the stone hut stands open, and those who look in see a full backpack in fair condition leaning against a weathered bench. No one seems to be about.</p><p></p><p>This is the lair of the Reaper, a kensai and first of the seven weapon masters. If the fence or gate is touched in any way, the wind howls, lightning flashes, and the earth trembles. A round later, the earth before the fence mounds and the Reaper erupts from the ground, holding a scythe. Whistling to himself, and with an evil leer, he steps forward to begin his harvest.</p><p></p><p>His scythe is a special weapon and he is capable of several special actions with it. He reveals one of these maneuvers every time he is pressed or one each round, whichever happens first.</p><p></p><p><em>Sweep:</em> The Reaper must hit AC 10. The opponent must make a dexterity save at a +4 penalty to maintain his feet, but loses initiative next round.</p><p></p><p><em>Block:</em> The Reaper must hit AC 10. Any of his attacks can be used to parry an incoming blow with the iron haft of his weapon.</p><p></p><p><em>Seven Blades:</em> The weapon blade extends like an umbrella into seven separate blades. During the first round, a single weapon catch attack can be made. The second and later rounds, the blades are fully extended, giving a him a total with all his bonuses of +1 to hit and +7 to damage on up to three weapon attacks, plus three free blocks.</p><p></p><p><em>Propeller Attack:</em> With the blades extended, he can, as a single action, attack all opponents within five feet in all directions. This maneuver also gives him an AC of 0.</p><p></p><p>When he is defeated he shrivels up like a dried pod. Around his neck is a chain with a small, katana-shaped charm that fits into one of the seven slots of the medallion.</p><p></p><p>In the shack is an <em>everfull grain sack</em> that refills itself every fortnight. There is also a <em>watering pot of the kappa</em>; a plant sprinkled with the pure water from this pot gains a full year’s growth in a single turn. The pot refills itself each day.</p><p></p><p><em>Reaper:</em> 9th level kensai; AC 2; MV 12”; hp 81; <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=AT" target="_blank">#AT</a> 3; THAC0 9; Dmg 1d8+3; S 15, I 12, W 13, D 18, C 17, Ch 8; Ki: maximum damage on blow.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5992328, member: 57383"] [B][SIZE=4]Reaper[/SIZE][/B] [I]This stone gardener’s shack is surrounded by a rusting iron fence whose gate hangs loose and creaking in the wind. The jagged shadow of the fence reminds you of raised spears.[/I] The door of the stone hut stands open, and those who look in see a full backpack in fair condition leaning against a weathered bench. No one seems to be about. This is the lair of the Reaper, a kensai and first of the seven weapon masters. If the fence or gate is touched in any way, the wind howls, lightning flashes, and the earth trembles. A round later, the earth before the fence mounds and the Reaper erupts from the ground, holding a scythe. Whistling to himself, and with an evil leer, he steps forward to begin his harvest. His scythe is a special weapon and he is capable of several special actions with it. He reveals one of these maneuvers every time he is pressed or one each round, whichever happens first. [I]Sweep:[/I] The Reaper must hit AC 10. The opponent must make a dexterity save at a +4 penalty to maintain his feet, but loses initiative next round. [I]Block:[/I] The Reaper must hit AC 10. Any of his attacks can be used to parry an incoming blow with the iron haft of his weapon. [I]Seven Blades:[/I] The weapon blade extends like an umbrella into seven separate blades. During the first round, a single weapon catch attack can be made. The second and later rounds, the blades are fully extended, giving a him a total with all his bonuses of +1 to hit and +7 to damage on up to three weapon attacks, plus three free blocks. [I]Propeller Attack:[/I] With the blades extended, he can, as a single action, attack all opponents within five feet in all directions. This maneuver also gives him an AC of 0. When he is defeated he shrivels up like a dried pod. Around his neck is a chain with a small, katana-shaped charm that fits into one of the seven slots of the medallion. In the shack is an [I]everfull grain sack[/I] that refills itself every fortnight. There is also a [I]watering pot of the kappa[/I]; a plant sprinkled with the pure water from this pot gains a full year’s growth in a single turn. The pot refills itself each day. [I]Reaper:[/I] 9th level kensai; AC 2; MV 12”; hp 81; [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=AT]#AT[/URL] 3; THAC0 9; Dmg 1d8+3; S 15, I 12, W 13, D 18, C 17, Ch 8; Ki: maximum damage on blow. [/QUOTE]
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